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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_ANIMATION_SET_PREVIEW_H
#define QDENGINE_QDCORE_ANIMATION_SET_PREVIEW_H
#include "qdengine/system/graphics/gr_dispatcher.h"
namespace QDEngine {
class qdCamera;
class qdAnimation;
class qdAnimationSet;
//! Превью походки.
class qdAnimationSetPreview {
public:
enum preview_mode_t {
VIEW_WALK_ANIMATIONS,
VIEW_STATIC_ANIMATIONS,
VIEW_START_ANIMATIONS,
VIEW_STOP_ANIMATIONS
};
qdAnimationSetPreview(qdAnimationSet *p);
~qdAnimationSetPreview();
preview_mode_t preview_mode() const {
return _preview_mode;
}
void set_preview_mode(preview_mode_t md) {
_preview_mode = md;
}
void set_screen(Vect2s offs, Vect2s size);
uint32 back_color() const {
return _back_color;
}
void set_back_color(uint32 col) {
_back_color = col;
}
uint32 grid_color() const {
return _grid_color;
}
void set_grid_color(uint32 col) {
_grid_color = col;
}
int camera_angle() const {
return _camera_angle;
}
void set_camera_angle(int ang);
float camera_focus();
void set_camera_focus(float f);
int cell_size() const {
return _cell_size;
}
void set_cell_size(int sz);
float personage_speed() const {
return _personage_speed;
}
void set_personage_speed(float sp) {
_personage_speed = sp;
}
float personage_height() const {
return _personage_height;
}
void set_personage_height(float h) {
_personage_height = h;
}
int direction() const {
return _direction;
}
bool set_direction(int dir);
bool set_phase(float phase);
void set_graph_dispatcher(grDispatcher *p);
void start();
void quant();
void quant(float tm);
void redraw();
const qdAnimation *cur_animation() const {
return _animation;
}
private:
int _start_time;
int _direction;
//float speed_;
float _personage_speed;
float _personage_height;
qdAnimation *_animation;
qdAnimationSet *_animation_set;
qdCamera *_camera;
int _camera_angle;
grDispatcher *_graph_d;
uint32 _back_color;
uint32 _grid_color;
int _cell_size;
float _cell_offset;
Vect2s _screen_offset;
Vect2s _screen_size;
preview_mode_t _preview_mode;
void redraw_grid();
};
} // namespace QDEngine
#endif // QDENGINE_QDCORE_ANIMATION_SET_PREVIEW_H
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