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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_COORDS_ANIMATION_POINT_H
#define QDENGINE_QDCORE_QD_COORDS_ANIMATION_POINT_H
#include "qdengine/parser/xml_fwd.h"
namespace QDEngine {
class qdCoordsAnimationPoint {
public:
qdCoordsAnimationPoint();
~qdCoordsAnimationPoint();
static const float NO_DIRECTION;
const Vect3f &dest_pos() const {
return _pos;
}
void set_dest_pos(const Vect3f &r) {
_pos = r;
}
float direction_angle() const {
return _direction_angle;
}
void set_direction_angle(float ang) {
_direction_angle = ang;
}
void start() const {
_passed_path_length = 0.0f;
}
bool move(float &path) const {
_passed_path_length += path;
if (_passed_path_length >= _path_length) {
path = _passed_path_length - _path_length;
return true;
}
return false;
}
void calc_path(const qdCoordsAnimationPoint &p, const Vect3f &shift = Vect3f(0, 0, 0)) const;
float passed_path() const;
float path_length() const {
return _path_length;
}
void load_script(const xml::tag *p);
bool save_script(Common::WriteStream &fh, int indent = 0) const;
//! Загрузка данных из сэйва.
bool load_data(Common::SeekableReadStream &fh, int save_version);
//! Запись данных в сэйв.
bool save_data(Common::WriteStream &fh) const;
private:
Vect3f _pos;
float _direction_angle;
mutable float _path_length;
mutable float _passed_path_length;
};
typedef Std::vector<qdCoordsAnimationPoint> qdCoordsAnimationPointVector;
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_COORDS_ANIMATION_POINT_H
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