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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_GAME_OBJECT_STATIC_H
#define QDENGINE_QDCORE_QD_GAME_OBJECT_STATIC_H
#include "qdengine/qdcore/qd_sprite.h"
#include "qdengine/qdcore/qd_game_object.h"
namespace QDEngine {
class qdGameObjectStatic : public qdGameObject {
public:
qdGameObjectStatic();
~qdGameObjectStatic();
int named_object_type() const {
return QD_NAMED_OBJECT_STATIC_OBJ;
}
const qdSprite *get_sprite() const {
return &_sprite;
}
qdSprite *get_sprite() {
return &_sprite;
}
void redraw(int offs_x = 0, int offs_y = 0) const;
void debug_redraw() const { }
void draw_contour(uint32 color) const;
void draw_shadow(int offs_x, int offs_y, uint32 color, int alpha) const { }
bool load_script(const xml::tag *p);
bool save_script(Common::WriteStream &fh, int indent = 0) const;
bool mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) {
return false;
}
bool load_resources();
void free_resources();
Vect2s screen_size() const {
return Vect2s(_sprite.size_x(), _sprite.size_y());
}
bool hit(int x, int y) const;
protected:
bool load_script_body(const xml::tag *p);
bool save_script_body(Common::WriteStream &fh, int indent = 0) const;
private:
qdSprite _sprite;
};
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_GAME_OBJECT_STATIC_H
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