File: qd_list.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef QDENGINE_QDCORE_QD_LIST_H
#define QDENGINE_QDCORE_QD_LIST_H

namespace QDEngine {

template <class Type> class qdList {
	int numElements;
	Type *firstElement;
	void test(int code);

public:

	qdList();
	~qdList();

	int size();
	Type *first();
	Type *last();

	void clear();
	void delete_all();

	void insert(Type *p);
	void append(Type *p);
	void insert(Type *pointer, Type *p);
	void append(Type *pointer, Type *p);
	void remove(Type *p);
	Type *search(int ID);
};

template <class Type>
inline void qdList<Type>::test(int code) {
#ifdef _XT_TEST_LIST_
	Type *p = first();
	int cnt = 0;
	while (p) {
		cnt++;
		p = p->next;
	}
	if (cnt != numElements)
		ErrH.Abort("List", XERR_USER, code);
#endif
}

template <class Type>
inline qdList<Type>::qdList() {
	numElements = 0;
	firstElement = 0;
}

template <class Type>
inline qdList<Type>::~qdList() {
	clear();
}

template <class Type>
inline void qdList<Type>::clear() {
	while (first())
		remove(first());
}

template <class Type>
inline void qdList<Type>::delete_all() {
	Type *p;
	while ((p = first()) != 0) {
		remove(p);
		delete p;
	}
}

template <class Type>
inline int qdList<Type>::size() {
	return numElements;
}

template <class Type>
inline Type *qdList<Type>::first() {
	return firstElement;
}

template <class Type>
inline Type *qdList<Type>::last() {
	return firstElement ? firstElement->prev : 0;
}

template <class Type>
inline void qdList<Type>::insert(Type *p) {
	if (p->list)
		ErrH.Abort("Element is already in list");
	numElements++;
	if (firstElement) {
		p->next = firstElement;
		p->prev = firstElement->prev;
		firstElement->prev = p;
	} else {
		p->prev = p;
		p->next = 0;
	}
	firstElement = p;
	p->list = this;
	test(0);
}

template <class Type>
inline void qdList<Type>::insert(Type *pointer, Type *p) {
	if (!firstElement || firstElement == pointer) {
		insert(p);
		return;
	}
	if (!pointer) {
		append(p);
		return;
	}

	if (p->list)
		ErrH.Abort("Element is already in list");
	numElements++;
	p->next = pointer;
	p->prev = pointer->prev;
	pointer->prev->next = p;
	pointer->prev = p;
	p->list = this;
	test(5);
}


template <class Type>
inline void qdList<Type>::append(Type *p) {
//	if(p->list)
//		ErrH.Abort("Element is already in list");
	numElements++;
	if (firstElement) {
		p->next = 0;
		p->prev = firstElement->prev;
		firstElement->prev->next = p;
		firstElement->prev = p;
	} else {
		p->next = 0;
		p->prev = firstElement = p;
	}
	p->list = this;
	test(1);
}

template <class Type>
inline void qdList<Type>::remove(Type *p) {
//	if(p->list != this)
//		ErrH.Abort("Removed element isn't in list");
	numElements--;
	if (p->next)
		p->next->prev = p->prev;
	else
		firstElement->prev = p->prev;

	if (p != firstElement)
		p->prev->next = p->next;
	else {
		firstElement = p->next;
		if (firstElement)
			firstElement->prev = p->prev;
	}

	p->next = p->prev = 0;
	p->list = 0;
	test(2);
}

template <class Type>
inline Type *qdList<Type>::search(int ID) {
	Type *p = first();
	while (p) {
		if (p->ID == ID)
			return p;
		p = p->next;
	}
	return 0;
}

} // namespace QDEngine

#endif  // QDENGINE_QDCORE_QD_LIST_H