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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_NAMED_OBJECT_REFERENCE_H
#define QDENGINE_QDCORE_QD_NAMED_OBJECT_REFERENCE_H
#include "qdengine/qd_fwd.h"
#include "qdengine/parser/xml_fwd.h"
#include "qdengine/qdcore/qd_named_object.h"
namespace Common {
class WriteStream;
}
namespace QDEngine {
class qdNamedObjectReference {
public:
qdNamedObjectReference();
explicit qdNamedObjectReference(const qdNamedObject *p);
qdNamedObjectReference(int levels, const int *types, const char *const *names);
qdNamedObjectReference(const qdNamedObjectReference &ref);
~qdNamedObjectReference();
qdNamedObjectReference &operator = (const qdNamedObjectReference &ref);
int num_levels() const {
return _object_types.size();
}
int object_type(int level = 0) const {
return _object_types[level];
}
const char *object_name(int level = 0) const {
return _object_names[level].c_str();
}
bool is_empty() const {
return _object_types.empty();
}
bool init(const qdNamedObject *p);
void clear() {
_object_types.clear();
_object_names.clear();
}
void load_script(const xml::tag *p);
bool save_script(Common::WriteStream &fh, int indent = 0) const;
//! Загрузка данных из сэйва.
bool load_data(Common::SeekableReadStream &fh, int save_version);
//! Запись данных в сэйв.
bool save_data(Common::WriteStream &fh) const;
qdNamedObject *object() const;
Common::String toString() const;
private:
Std::vector<int> _object_types;
Std::vector<Common::String> _object_names;
static int _objects_counter;
};
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_NAMED_OBJECT_REFERENCE_H
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