1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_game_scene.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_game_object_state.h"
#include "qdengine/qdcore/qd_screen_text_dispatcher.h"
namespace QDEngine {
qdScreenTextDispatcher::qdScreenTextDispatcher() {
_text_sets.reserve(16);
}
qdScreenTextDispatcher::~qdScreenTextDispatcher() {
}
void qdScreenTextDispatcher::redraw() const {
}
static bool operator == (const qdScreenTextSet &set, int id) {
return set.ID() == id;
}
qdScreenText *qdScreenTextDispatcher::add_text(int set_ID, const qdScreenText &txt) {
Std::vector<qdScreenTextSet>::iterator it = Common::find(_text_sets.begin(), _text_sets.end(), set_ID);
debugC(1, kDebugText, "qdScreenTextDispatcher::add_text(%d, '%s') for '%s'", set_ID, transCyrillic(txt.data()),
txt.owner() ? txt.owner()->toString().c_str() : "<none>");
if (it != _text_sets.end())
return it->add_text(txt);
debugC(1, kDebugText, "qdScreenTextDispatcher::add_text(): return NULL!");
return NULL;
}
void qdScreenTextDispatcher::clear_texts() {
for (auto &it : _text_sets) {
it.clear_texts();
}
}
void qdScreenTextDispatcher::clear_texts(qdNamedObject *p) {
debugC(5, kDebugText, "qdScreenTextDispatcher::clear_texts('%s')", p->toString().c_str());
for (auto &it : _text_sets) {
it.clear_texts(p);
}
}
const qdScreenTextSet *qdScreenTextDispatcher::get_text_set(int id) const {
Std::vector<qdScreenTextSet>::const_iterator it = Common::find(_text_sets.begin(), _text_sets.end(), id);
if (it != _text_sets.end())
return &*it;
return NULL;
}
qdScreenTextSet *qdScreenTextDispatcher::get_text_set(int id) {
Std::vector<qdScreenTextSet>::iterator it =
Common::find(_text_sets.begin(), _text_sets.end(), id);
if (it != _text_sets.end())
return &*it;
return NULL;
}
void qdScreenTextDispatcher::pre_redraw() const {
}
void qdScreenTextDispatcher::post_redraw() {
}
bool qdScreenTextDispatcher::save_script(Common::WriteStream &fh, int indent) const {
for (auto &it : _text_sets) {
it.save_script(fh, indent);
}
return true;
}
} // namespace QDEngine
|