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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/formats/ini-file.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_setup.h"
namespace QDEngine {
bool enumerateIniSections(const Common::Path fname, Common::INIFile::SectionList §ionList) {
Common::INIFile ini;
Common::Path iniFilePath(fname);
ini.allowNonEnglishCharacters();
ini.loadFromFile(iniFilePath);
sectionList = ini.getSections();
int size = sectionList.size();
if (!size) {
return false;
}
return true;
}
const Common::String getIniKey(const Common::Path fname, const char *section, const char *key) {
Common::INIFile ini;
Common::String buf;
ini.allowNonEnglishCharacters();
ini.loadFromFile(fname);
bool hasValue = ini.getKey(key, section, buf);
if (!hasValue) {
return "";
}
return buf;
}
} // namespace QDEngine
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