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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_sound_info.h"
#include "qdengine/qdcore/qd_game_scene.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
namespace QDEngine {
qdSound *qdSoundInfo::sound() const {
if (name()) {
if (qdGameScene * p = static_cast<qdGameScene * >(owner(QD_NAMED_OBJECT_SCENE))) {
if (qdSound * snd = p->get_sound(name()))
return snd;
}
if (qdGameDispatcher * p = qdGameDispatcher::get_dispatcher())
return p->get_sound(name());
}
return NULL;
}
#define defFlag(x) { qdSoundInfo::x, #x }
struct FlagsList {
int f;
const char *s;
} static flagList[] = {
defFlag(LOOP_SOUND_FLAG),
};
Common::String qdSoundInfo::flag2str(int fl) {
Common::String res;
for (int i = 0; i < ARRAYSIZE(flagList); i++) {
if (fl & flagList[i].f) {
if (!res.empty())
res += " | ";
res += flagList[i].s;
fl &= ~flagList[i].f;
}
}
if (fl)
res += Common::String::format(" | %x", fl);
return res;
}
} // namespace QDEngine
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