File: splash_screen.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (110 lines) | stat: -rw-r--r-- 2,982 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "common/events.h"
#include "common/fs.h"
#include "common/formats/winexe.h"
#include "common/formats/winexe_pe.h"
#include "common/system.h"

#include "graphics/paletteman.h"
#include "graphics/surface.h"

#include "image/bmp.h"

#include "qdengine/qdcore/util/splash_screen.h"
#include "qdengine/qdengine.h"

namespace QDEngine {

bool SplashScreen::create(int bitmapResID) {
	if (!create_window()) return false;

	Common::ScopedPtr<Common::PEResources> r(new Common::PEResources());
	Common::WinResourceID resid(bitmapResID);
	Image::BitmapDecoder decoder;

	if (r->loadFromEXE(g_engine->getExeName())) {
		Common::SeekableReadStream *stream = r->getResource(Common::kWinBitmap, resid);
		if (stream && decoder.loadStream(*stream)) {
			_splash = new Graphics::Surface();
			_splash->copyFrom(*decoder.getSurface());
			_paletteCount = decoder.getPaletteColorCount();
			_palette = new byte[_paletteCount * 3];

			memcpy(_palette, decoder.getPalette(), _paletteCount * 3);
		}
	} else {
		warning("SplashScreen::create(): Cannot load splash screen from file %s", g_engine->getExeName());
	}

	return true;
}

bool SplashScreen::create(const char *bitmap_file) {
	return true;
}

bool SplashScreen::set_mask(int mask_resid) {
	return true;
}

bool SplashScreen::set_mask(const char *mask_file) {
	return true;
}

bool SplashScreen::destroy() {
	delete _splash;
	_splash = nullptr;
	delete[] _palette;
	_palette = nullptr;
	return true;
}

void SplashScreen::show() {
	g_system->fillScreen(0);
	g_system->getPaletteManager()->setPalette(_palette, 0, _paletteCount);

	_start_time = g_system->getMillis();

	if (!_splash)
		return;

	int x = (640 - _splash->w) / 2;
	int y = (480 - _splash->h) / 2;
	g_system->copyRectToScreen(_splash->getPixels(), _splash->pitch, x, y, _splash->w, _splash->h);
	g_system->updateScreen();

}

void SplashScreen::wait(uint time) {
	if (g_system->getMillis() - _start_time < time)
		g_system->delayMillis(time - (g_system->getMillis() - _start_time));
}

void SplashScreen::hide() {
}

bool SplashScreen::create_window() {
	return true;
}

} // namespace QDEngine