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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SAGA2_DETECTION_H
#define SAGA2_DETECTION_H
namespace Saga2 {
enum GameIds {
GID_DINO,
GID_FTA2
};
enum GameFileTypes {
GAME_RESOURCEFILE = 1 << 0, // Game resources
GAME_SCRIPTFILE = 1 << 1, // Game scripts
GAME_SOUNDFILE = 1 << 2, // SFX, voices and MIDI music
GAME_VOICEFILE = 1 << 3, // Voices
GAME_IMAGEFILE = 1 << 4, // Game images
GAME_OBJRESOURCEFILE = 1 << 5, // Game object data
GAME_EXECUTABLE = 1 << 6
};
struct SAGA2GameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
int gameId;
};
} // End of namespace Saga2
#endif // SAGA2_DETECTION_H
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