File: intrface.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (622 lines) | stat: -rw-r--r-- 16,343 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * Based on the original sources
 *   Faery Tale II -- The Halls of the Dead
 *   (c) 1993-1996 The Wyrmkeep Entertainment Co.
 */

#ifndef SAGA2_INTRFACE_H
#define SAGA2_INTRFACE_H

#include "saga2/button.h"
#include "saga2/modal.h"
#include "saga2/player.h"

namespace Saga2 {

/* ===================================================================== *
   Prototypes
 * ===================================================================== */

// notes: the load/unload resource functions are to be fazed out in lieu of
// the newer image cache object which will handle duplicate images without
// all the unwieldy calls

// the appfunc helper functions will eventually be merged into an object
// that will handle all of the trasitive portion of the UI.

void SetupUserControls();
void CleanupButtonImages();
void CleanupUserControls();
void SetupContainerViews(ContainerWindow *viewWindow);
void **loadButtonRes(hResContext *con, int16 resID, int16 numRes);
void **loadButtonRes(hResContext *con, int16 resID, int16 numRes, char a, char b, char c);
void **loadImageRes(hResContext *con, int16 resID, int16 numRes, char a, char b, char c);
void unloadImageRes(void **images, int16 numRes);
bool isIndivMode();

// temp >>>
uint16 getPlayerActorWeightRatio(PlayerActor *player, uint16 &maxRatio, bool bReturnMaxRatio);
uint16 getPlayerActorBulkRatio(PlayerActor *player, uint16 &maxRatio, bool bReturnMaxRatio);
template< class T > inline T GetRatio(T curUnits, T maxUnits, T ratio);
uint16 getBulkRatio(GameObject *obj, uint16 &maxRatio, bool bReturnMaxRatio);
uint16 getWeightRatio(GameObject *obj, uint16 &maxRatio, bool bReturnMaxRatio);
void GetTotalMassBulk(GameObject *obj, uint16 &totalMass, uint16 &totalBulk);

// appfunc helpers
void setIndivBtns(uint16 broNum);
void setTrioBtns();
void setCenterBtns(uint16 whichBrother);
void setControlPanelsToIndividualMode(uint16 whichBrother);
void setControlPanelsToTrioMode();
void setCenterBrother(uint16 whichBrother);
void toggleBrotherBanding(uint16 whichBrother);
uint16 translatePanID(uint16 ID);
void updateBrotherPortrait(uint16 brotherID, int16 pType);
void updateBrotherAggressionButton(uint16 brotherID, bool aggressive);
void updateBrotherBandingButton(uint16 brotherID, bool banded);
void updateBrotherRadioButtons(uint16 brotherID);
void updateReadyContainers();
void updateBrotherArmor(uint16 brotherID);

void updateAllUserControls();
void updateBrotherControls(PlayerActorID brotherID);
void enableUserControls();
void disableUserControls();

bool isBrotherDead(PlayerActorID brotherID);

// update functions
void updateIndicators();

void initUIState();
void saveUIState(Common::OutSaveFile *outS);
void loadUIState(Common::InSaveFile *in);
void cleanupUIState();

//  Varargs function to write to the status line.
void StatusMsg(const char *msg, ...);      // frametime def


const uint32    faceGroupID     = MKTAG('F', 'A', 'C', 'E');
const uint32    mentGroupID     = MKTAG('C', 'O', 'N', 'T');


/* ===================================================================== *
   Consts
 * ===================================================================== */


/* ===================================================================== *
   Exports
 * ===================================================================== */
extern uint16   indivBrother;

/* ===================================================================== *
   Class forword Declarations
 * ===================================================================== */

class CPlaqText;
class CTextWindow;
class gTextBox;
class CPortrait;

/* ===================================================================== *
   User controls
 * ===================================================================== */

// control button state structure
struct BtnCtrlState {
	bool    aggress;
	bool    jump;
	bool    center;
	bool    banding;
	int16   star;
};

// name resource structure
struct ResName {
	char    a;
	char    b;
	char    c;
	char    d;
};

enum uiBrotherName {
	kUiJulian = 0,
	kUiPhillip,
	kUiKevin,
	kUiIndiv
};

// compressed button resource indexes
const   int16   kAggressResNum       = 0;
const   int16   kJumpResNum          = 6;
const   int16   kCenterResNum        = 4;
const   int16   kBandingResNum       = 2;
const   int16   kMenConBtnResNum     = 18;
const   int16   kMassBulkResNum      = 0;
const   int16   kPieIndResNum        = 0;
const   int16   kJulBtnResNum        = 22;
const   int16   kPhiBtnResNum        = 24;
const   int16   kKevBtnResNum        = 26;
const   int16   kOptBtnResNum        = 20;



// standard number of images for push-buttons
const   int16   kNumBtnImages    = 2;

// standard number of images for portraits
const   uint16  kNumPortImages   = 8;

// number for pie indicators
const   uint16  kNumPieIndImages = 16;

// object pointers
extern CPortrait *Portrait;

/* ===================================================================== *
   Text Gadgets
 * ===================================================================== */

// plaq text writing class
class CPlaqText : public gControl {
protected:

	enum {
		kBufSize = 128
	};


	char            _lineBuf[kBufSize]; // text to render on button
	textPallete     _textFacePal;    // contains info about coloring for multi-depth text rendering
	Rect16          _textRect;       // rect for the text
	int16           _textPosition;
	gFont           *_buttonFont;    // pointer to font for this button
	gFont           *_oldFont;

public:

	CPlaqText(gPanelList &, const Rect16 &, const char *, gFont *,
	          int16, textPallete &, int16, AppFunc *cmd = NULL);

	void enable(bool);
	void invalidate(Rect16 *unused = nullptr);

	void draw();
	virtual void drawClipped(gPort &,
	                         const Point16 &,
	                         const Rect16 &);

};


/* ===================================================================== *
    CStatusLine: Status text object, child of CPlaqText
 * ===================================================================== */


// takes a string and displays it in the status for
// a length of time, and then disappears
class CStatusLine : public CPlaqText {
private:

	Alarm   _waitAlarm,
	        _minWaitAlarm;

	struct {
		char    *text;
		uint32  frameTime;
	} _lineQueue[12];

	uint8       _queueHead,
	            _queueTail;
	bool        _lineDisplayed;

	static uint8 bump(uint8 i) {
		return (i + 1) % 12;
	}

public:
	CStatusLine(gPanelList &, const Rect16 &, const char *, gFont *,
	            int16, textPallete, int32, int16, AppFunc *cmd = NULL);
	~CStatusLine();

	void setLine(char *, uint32 frameTime);
	void experationCheck();

	void clear();
};


/* ===================================================================== *
    Portrait control class
 * ===================================================================== */

enum PortraitType {
	kPortraitNormal,
	kPortraitAngry,
	kPortraitConfused,
	kPortraitOuch,
	kPortraitSick,
	kPortraitWounded,
	kPortraitAsleep,
	kPortraitDead
};

class CPortrait {
private:
	PortraitType    _currentState[kNumViews + 1];
	uint16          _numButtons;
	uint16          _numViews;
	GfxMultCompButton **_buttons;
	GfxMultCompButton *_indivButton;

	void setPortrait(uint16);

public:
	// button array, number of buttons per view, num views
	CPortrait(GfxMultCompButton *[], GfxMultCompButton *, const uint16, uint16);

	void ORset(uint16, PortraitType type);
	void set(uint16 brotherID, PortraitType type);
	PortraitType getCurrentState(uint16 brotherID) {
		return _currentState[brotherID];
	}
	void getStateString(char buf[], int8 size, uint16 brotherID);
};


/* ===================================================================== *
    CInterface: Class that handles indicators for the interface
 * ===================================================================== */

class CMassWeightIndicator {
private:
	GameObject *_containerObject;

public:
	static  bool _bRedraw;

private:
	enum {
		// background image coords
		kBackImageXSize  = 88,
		kBackImageYSize  = 43,

		// pie image coords
		kMassPieXOffset  = 8,
		kMassPieYOffset  = 9,
		kBulkPieXOffset  = 53,
		kBulkPieYOffset  = 9,
		kPieXSize        = 28,
		kPieYSize        = 26
	};

	// xy positions of this indicator
	Point16 _backImagePos;
	Point16 _massPiePos;
	Point16 _bulkPiePos;

	// memory for update
	uint16 _currentMass;
	uint16 _currentBulk;

	// resource context pointer
	hResContext *_containerRes;

	// indicator images
	void *_massBulkImag;

	// array of pointers to images
	void **_pieIndImag;

	// image control buttons
	GfxCompImage          *_pieMass;
	GfxCompImage          *_pieBulk;


public:
	void invalidate(Rect16 *unused = nullptr) {
		_pieMass->invalidate();
		_pieBulk->invalidate();
	}

	CMassWeightIndicator(gPanelList *, const Point16 &, uint16 type = 1, bool death = false);
	~CMassWeightIndicator();

	uint16 getMassPieDiv() {
		return _pieMass->getMax();
	}
	uint16 getBulkPieDiv() {
		return _pieBulk->getMax();
	}

	void setMassPie(uint16 val) {
		_pieMass->setCurrent(val);
	}
	void setBulkPie(uint16 val) {
		_pieBulk->setCurrent(val);
	}
	void recalculate();
	static void update();
};


class CManaIndicator : public GfxCompImage {
public:

	// sizes of the mana star images
	enum startSize {
		kStar1XSize = 10,
		kStar1YSize = 9,
		kStar2XSize = 16,
		kStar2YSize = 15,
		kStar3XSize = 20,
		kStar3YSize = 19,
		kStar4XSize = 28,
		kStar4YSize = 27,
		kStar5XSize = 32,
		kStar5YSize = 31,
		kStar6XSize = 36,
		kStar6YSize = 35,
		kStar7XSize = 46,
		kStar7YSize = 45
	};

	// sizes of the rings
	enum ringSize {
		kRing1XSize = 8,
		kRing1YSize = 7,
		kRing2XSize = 12,
		kRing2YSize = 11,
		kRing3XSize = 16,
		kRing3YSize = 15,
		kRing4XSize = 22,
		kRing4YSize = 21,
		kRing5XSize = 26,
		kRing5YSize = 25,
		kRing6XSize = 32,
		kRing6YSize = 31,
		kRing7XSize = 40,
		kRing7YSize = 39
	};

	// area of control
	enum area {
		kAreaX       = 475,
		kAreaY       = 315,
		kAreaXSize   = 152,
		kAreaYSize   = 135
	};

	// coordinates
	enum {
		kCenterX     = kAreaX + kAreaXSize / 2,
		kCenterY     = kAreaY + kAreaYSize / 2,
		kWellXSize   = 108,
		kWellYSize   = 123,
		kWellX       = (kAreaXSize / 2 - kWellXSize / 2) + 1,
		kWellY       = kAreaYSize / 2 - kWellYSize / 2
	};

	// manas end points

	enum manaEndCoordsBase { // based on quadrants
		kManaXOffset = 9,
		kManaYOffset = -10,

		kManaUpperLeftX  = 16    + kManaXOffset,
		kManaUpperLeftY  = 45    + kManaYOffset,
		kManaUpperMidX   = 70    + kManaXOffset,
		kManaUpperMidY   = 13    + kManaYOffset,
		kManaUpperRightX = 122   + kManaXOffset,
		kManaUpperRightY = 45    + kManaYOffset,
		kManaLowerLeftX  = 16    + kManaXOffset,
		kManaLowerLeftY  = 106   + kManaYOffset,
		kManaLowerMidX   = 70    + kManaXOffset,
		kManaLowerMidY   = 135   + kManaYOffset,
		kManaLowerRightX = 122   + kManaXOffset,
		kManaLowerRightY = 106   + kManaYOffset
	};

	enum manaEndCoords {
		kManaRedEndX         = kManaUpperLeftX,   //a // these are just dup tags
		kManaRedEndY         = kManaUpperLeftY,   //b
		kManaOrangeEndX      = kManaUpperMidX,    //c
		kManaOrangeEndY      = kManaUpperMidY,
		kManaYellowEndX      = kManaUpperRightX,  //d
		kManaYellowEndY      = kManaUpperRightY,  //b
		kManaGreenEndX       = kManaLowerLeftX,   //a
		kManaGreenEndY       = kManaLowerLeftY,   //e
		kManaBlueEndX        = kManaLowerMidX,    //c
		kManaBlueEndY        = kManaLowerMidY,
		kManaVioletEndX      = kManaLowerRightX,  //d
		kManaVioletEndY      = kManaLowerRightY,  //e
		kManaNumXYCoords     = 12,
		kManaNumManaTypes    = kManaNumXYCoords / 2
	};

	// mana star display offset from well center
	enum startOffset {
		kManaStartOffset = 12
	};

	// mana information
	enum manainfo {
		kManaMaxLevel = 200,
		kManaNumManaRegions = kManaNumManaTypes
	};

	// resource data
	enum resourceInfo {
		kResNumStars        = 7,
		kResNumRings        = 7,
		kResStarResNum      = 0,
		kResRingResNum      = 0,
		kResNumManaColors   = 13
	};

	// this describes a star
	// ... via image number and position on screen
	struct manaLineInfo {
		Point16 starPos;
		Point16 ringPos;
		uint8   starImageIndex;
		uint8   ringImageIndex;
	};

private:

	// resource handle
	hResContext     *_resContext;

	// array of image pointers
	void            **_starImages;
	void            **_ringImages;

	// background image pointer
	void            *_backImage;
	void            *_wellImage;

	// image maps
	gPixelMap   _savedMap;

	// array of manaLine infos for blitting
	manaLineInfo _manaLines[kManaNumManaTypes];

	// array of ring and star end positions
	// this is initialized via constructor
	Point16 _starRingEndPos[kManaNumManaTypes];

	Point16 _starSizes[kResNumStars];
	Point16 _ringSizes[kResNumRings];

	// these are checks against redundent updates
	int32   _currentMana[kManaNumManaTypes], _currentBaseMana[kManaNumManaTypes];
protected:

	// these do line and position calculations
	int16   bresLine(Point16 from, Point16 to);
	Point16 bresLine(Point16 from, Point16 to, int16 steps);

	// this gets the star/ring positions and image indexes
	void getManaLineInfo(uint16 index, int16 manaAmount, int16 baseManaAmount, manaLineInfo *info);

public:
	CManaIndicator(gPanelList &list);
	~CManaIndicator();

	// this updates the star and ring position info
	bool update(PlayerActor *player);

	// checks to see if the mana indicator needs to draw
	bool needUpdate(PlayerActor *player);

	// this method provides a rect for any of the six mana regions of the control
	// region numbers:
	//  -------
	//  |0 1 2|
	//  |3 4 5|
	//  -------
	Rect16  getManaRegionRect(int8 region);
	int     getNumManaRegions() {
		return kManaNumManaRegions;
	}

	// drawing routines
	void draw();
	virtual void drawClipped(gPort &, const Point16 &, const Rect16 &);
};

/* ===================================================================== *
    CHealthIndicator: Health star indicator
 * ===================================================================== */

class CHealthIndicator {
private:

	static const char *_hintText;

	enum {
		kHealthStarFrameResNum     = 14,
		kHealthStarFrameNum        = 1,
		kHealthStarStart           = 0,
		kHealthStarNum             = 23,
		kHealthStarInitial         = 0,
		kHealthStarLevels          = 24,
		kHealthNumControls         = kNumViews
	};

	enum {
		kHealthStarXPos    = 572,
		kHealthStarYPos    = 21,
		kHealthStarXSize   = 32,
		kHealthStarYSize   = 32,
		kHealthStarYOffset = 150,
		kHealthFrameXPos   = 571,
		kHealthFrameYPos   = 20,
		kHealthFrameXSize  = 32,
		kHealthFrameYSize  = 32
	};

	// resource handle
	hResContext *_healthRes;

	// buttons
	GfxCompImage          *_starBtns[kHealthNumControls];
	GfxCompImage          *_indivStarBtn;

	// array of pointer to the star imagery
	void **_starImag;

	// health star frame imagery
	void *_starFrameImag;

	void updateStar(GfxCompImage *starCtl, int32 bro, int32 baseVitality, int32 curVitality);

public:
	uint16  _starIDs[3];
	int16   _imageIndexMemory[4];

public:

	CHealthIndicator(AppFunc *cmd);
	~CHealthIndicator();


	void update();
};


/* ===================================================================== *
    Global classes
 * ===================================================================== */

extern CStatusLine              *StatusLine;
extern CMassWeightIndicator     *MassWeightIndicator;
extern CHealthIndicator         *HealthIndicator;
extern CManaIndicator           *ManaIndicator;

} // end of namespace Saga2

#endif