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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/mapfeatr.h"
#include "saga2/automap.h"
#include "saga2/tile.h"
namespace Saga2 {
/* ===================================================================== *
Constants
* ===================================================================== */
#define STARGATE_COLOR (164+9)
#define VILLAGE_COLOR (66+9)
#define CAVE_COLOR (10+9)
/* ===================================================================== *
Prototypes and inlines
* ===================================================================== */
#define MAP_VILLAGE(u,v,n) g_vm->_mapFeatures.push_back(\
new CStaticMapFeature(TilePoint(u,v,0),0,n,VILLAGE_COLOR))
#define MAP_CAVE(u,v,n) g_vm->_mapFeatures.push_back(\
new CStaticMapFeature(TilePoint(u,v,0),0,n,CAVE_COLOR))
#define MAP_STARGATE(u,v,n) g_vm->_mapFeatures.push_back(\
new CStaticMapFeature(TilePoint(u,v,0),0,n,STARGATE_COLOR))
/* ===================================================================== *
Map feature list maintenance
* ===================================================================== */
// ------------------------------------------------------------------------
// init
void initMapFeatures() {
//MAP_VILLAGE(13000,12535,"DummyVillage");
//MAP_STARGATE(1,2,"DummyGate");
//Padavis
MAP_VILLAGE(13368, 12712, "Padavis");
// MAP_VILLAGE(13464, 12072,"Singing Hammer Smith Shop");
// MAP_VILLAGE(13368,12712,"The Glass Sparrow Inn");
// MAP_VILLAGE(13512,12232,"The Third Eye");
// MAP_VILLAGE(12712,12008,"Caladrin's General Store");
MAP_VILLAGE(12904, 12328, "Royal Coach Service");
// MAP_VILLAGE(13252,12520,"Horse Statue");
MAP_CAVE(10296, 9176, "Cave"); // Sorcerer's Lair
MAP_VILLAGE(9693, 10633, "Goblin Village"); // Goblin Village
// MAP_VILLAGE(13128,12216,"Birket's Birch");
MAP_VILLAGE(14456, 9544, "Castle Jovanc");
// MAP_VILLAGE(13894,12498,"Apple Grove");
//Hatak
MAP_VILLAGE(5096, 4351, "Gleng'l Zur"); // Front
// MAP_VILLAGE(4842,3839,"Hatak Arena");
MAP_VILLAGE(8208, 3120, "Royal Coach Service");
//Karminac
// Darnoc
MAP_VILLAGE(13384, 18544, "Darnoc");
// MAP_VILLAGE(13430,18770,"Guard Barrack");
// MAP_VILLAGE(13260,18740,"Bull Dog's Tail");
// MAP_VILLAGE(13064,19208,"Sorcerer's Hall");
// MAP_VILLAGE(12860,19076,"Warrior's Boon");
// MAP_VILLAGE(12516,19122,"Mercenaries Guild");
// MAP_VILLAGE(12231,19464,"Blacksmith");
// MAP_VILLAGE(12155,19622,"Warehouse");
// MAP_VILLAGE(12488,19705,"Dragon's Gamble");
// MAP_VILLAGE(12992,19590,"Armor Shop");
// MAP_VILLAGE(13190,19922,"Fish Market");
// MAP_VILLAGE(13260,20518,"Ghost Boat");
// MAP_VILLAGE(13530,19717,"Gallows");
// MAP_VILLAGE(13805,19523,"Palace");
// MAP_VILLAGE(13430,19120,"Weapon Exchange");
// MAP_VILLAGE(13380,19190,"Pawn Shop");
MAP_VILLAGE(13240, 18104, "Royal Coach Service");
//Roska's Citadel
MAP_VILLAGE(12550, 23096, "Roska's Citadel");
//Pentere
MAP_VILLAGE(21608, 11512, "Bilton");
// MAP_VILLAGE(21120,10156,"Bilton main gate");
// MAP_VILLAGE(21760,10284,"Bilton Slaughter Yard");
MAP_VILLAGE(22217, 11365, "Royal Coach Service");
// MAP_VILLAGE(22424,11269,"Orsolo's Cupboard");
// MAP_VILLAGE(22616,11016,"Alchemist Hollow");
// MAP_VILLAGE(22394,10703,"Weapon Shack");
// MAP_VILLAGE(22392,10536,"Palmer's Pawn Shop");
// MAP_VILLAGE(22408,10440,"Gully's Bakery");
// MAP_VILLAGE(22525,10321,"Whale of a Tale");
// MAP_VILLAGE(22602,10104,"Elegant Ornament");
// MAP_VILLAGE(22392,9832,"Swines Pride");
// MAP_VILLAGE(21960,11016,"Wizards Guild");
// MAP_VILLAGE(22104,11000,"Weapon Exchange");
// MAP_VILLAGE(22065,10613,"Guard Barracks");
// MAP_VILLAGE(22209,10621,"Draigon the Armorer");
// MAP_VILLAGE(22340,9976,"Fighter's Guild");
// MAP_VILLAGE(21960,9992,"Key Figures Locksmith");
// MAP_VILLAGE(22021,9801,"Brewery");
MAP_VILLAGE(21608, 11512, "Bilton Noble Park");
// MAP_VILLAGE(22056,11960,"Bilton Archives");
// MAP_VILLAGE(22120,12164,"Gold Tree");
// MAP_VILLAGE(21316,10376,"Weapon Buyer");
// MAP_VILLAGE(21636,9672,"Blacksmith");
// MAP_VILLAGE(21306,9970,"Tavern");
// MAP_VILLAGE(21685,14791,"Cottage"); // Brythe's Cottage
//Hethrallin
MAP_VILLAGE(4012, 12268, "Ta-Taavan");
// MAP_VILLAGE(3624,11960,"Craft corner");
// MAP_VILLAGE(4012,12268,"Royal corner");
// MAP_VILLAGE(3660,12332,"Healer's corner");
// MAP_VILLAGE(4008,11944,"Mage corner");
// MAP_VILLAGE(4024,11752,"Weaver");
MAP_VILLAGE(4752, 10544, "Royal Coach Service");
//Maldavith
MAP_VILLAGE(6520, 17176, "Maldavith");
// MAP_VILLAGE(6648,17688,"Stockade");
// MAP_VILLAGE(6520,17176,"House of Brindav");
// MAP_VILLAGE(6328,17688,"Skull & Cleaver");
// MAP_VILLAGE(6464,17472,"Filmore Town Square");
// MAP_VILLAGE(6615,17031,"Brindav Court");
// MAP_VILLAGE(6076,17031,"Sailmaker");
// MAP_VILLAGE(6136,17352,"Import/Export office");
// MAP_VILLAGE(6262,17195,"Curious Cutlass");
// MAP_VILLAGE(5738,17205,"Scurvy Dogs Pawn Shop");
// MAP_VILLAGE(5816,17000,"Royal Coach Service");
// MAP_VILLAGE(6000,17080,"Filmore Marketplace");
// MAP_VILLAGE(5404,17160,"Warehouse");
// MAP_VILLAGE(5160,17032,"Droll Parrot");
// MAP_VILLAGE(5189,17689,"Dock");
// MAP_VILLAGE(5680,16688,"South West Gate");
// MAP_VILLAGE(6945,17468,"North East Gate");
MAP_VILLAGE(1016, 19272, "Light Tower");
MAP_VILLAGE(5035, 19002, "Tamnath Ruins");
//Mons
MAP_VILLAGE(20496, 17456, "Royal Coach Service");
//Aroblin
MAP_VILLAGE(14152, 4360, "Amber Castle");
// MAP_CAVE(14920,4952,"Dwarven Mine");
MAP_VILLAGE(12560, 1968, "Royal Coach Service");
//STARGATES
MAP_STARGATE(14792, 12856, "Obelisks"); // Wildevarr Stargate 1
MAP_STARGATE(10296, 9416, "Obelisks"); // Wildevarr Stargate 2
MAP_STARGATE(21576, 12984, "Obelisks"); // Pentere Stargate 1
MAP_STARGATE(17976, 8520, "Obelisks"); // Pentere Stargate 2
MAP_STARGATE(22328, 21832, "Obelisks"); // Mons Stargate 1
MAP_STARGATE(21816, 19784, "Obelisks"); // Mons Stargate 2
MAP_STARGATE(12216, 23624, "Obelisks"); // Karminac Stargate 1
MAP_STARGATE(14904, 17224, "Obelisks"); // Karminac Stargate 2
MAP_STARGATE(6344, 21944, "Obelisks"); // Maldavith Stargate 1
MAP_STARGATE(4152, 16200, "Obelisks"); // Maldavith Stargate 2
MAP_STARGATE(7112, 13368, "Obelisks"); // Hethrallin Stargate 1
MAP_STARGATE(3656, 9528, "Obelisks"); // Hethrallin Stargate 2
MAP_STARGATE(5944, 5192, "Obelisks"); // Hatak Stargate 1
MAP_STARGATE(1720, 968, "Obelisks"); // Hatak Stargate 2
MAP_STARGATE(13256, 4664, "Obelisks"); // Aroblin Stargate 1
MAP_STARGATE(15544, 1608, "Obelisks"); // Aroblin Stargate 2
MAP_CAVE(10457, 14145, "Cave"); //Wildevarr West Cave 1
MAP_CAVE(11996, 16310, "Cave"); //Wildevarr West Cave 2
MAP_CAVE(11224, 14920, "Cave"); //Wildevarr West Cave 3
MAP_CAVE(10181, 14664, "Cave"); //Wildevarr West Cave 4
MAP_CAVE(9814, 12870, "Cave"); //Wildevarr West Cave 5
MAP_CAVE(10280, 9160, "Cave"); //Wizard's Lair
MAP_CAVE(12104, 8920, "Cave"); //Wildevarr Cave
MAP_CAVE(13893, 13655, "Cave"); //Wildevarr Bandit Cave
MAP_CAVE(14808, 15172, "Cave"); //Wildevarr Cave
MAP_CAVE(9560, 20161, "Cave"); //Karminac Cave
MAP_CAVE(8772, 18776, "Cave"); //Karminac Cave
MAP_CAVE(14560, 18763, "Cave"); //Karminac Cave
MAP_CAVE(18510, 15297, "Cave"); //Pentere Cave
MAP_CAVE(20568, 15284, "Cave"); //Pentere Cave
MAP_CAVE(16856, 9540, "Cave"); //Pentere Cave
MAP_CAVE(4408, 9816, "Cave"); //Dark Elf UG
MAP_CAVE(7368, 12888, "Cave"); //Hethrallin Cave
MAP_CAVE(7128, 14664, "Cave"); //Hethrallin Cave
MAP_CAVE(2648, 21185, "Cave"); //Maldavith Cave
MAP_CAVE(1624, 17988, "Cave"); //Gretmar Island
MAP_CAVE(6084, 22360, "Cave"); //Smuggler's Cave
MAP_CAVE(1848, 15704, "Cave"); //Pirate Cave
MAP_CAVE(7368, 22613, "Cave"); //Maldavith Cave
MAP_CAVE(17608, 23368, "Cave"); //Mons false cairn
MAP_CAVE(20420, 23368, "Cave"); //Frostwing
MAP_CAVE(18852, 19768, "Cave"); //Rock Giant
MAP_CAVE(21560, 19000, "Cave"); //WhiteDeep
MAP_CAVE(22324, 18504, "Cave"); //Snowmen
MAP_CAVE(22984, 21172, "Cave"); //Wolf Cave 1
MAP_CAVE(23188, 21064, "Cave"); //Wolf Cave 2
MAP_CAVE(23220, 20936, "Cave"); //Wolf Cave 3
MAP_CAVE(22180, 22456, "Cave"); //IceWind
MAP_CAVE(10200, 2484, "Cave"); //Aroblin Cave
MAP_CAVE(14900, 4952, "Cave"); //Aroblin Mine
}
// ------------------------------------------------------------------------
// load (derive from map data)
void updateMapFeatures(int16 cWorld) {
extern WorldMapData *mapList;
extern GameWorld *currentWorld;
WorldMapData *wMap = &mapList[currentWorld->_mapNum];
uint16 *mapData = wMap->map->mapData;
for (uint i = 0; i < g_vm->_mapFeatures.size(); i++) {
if (g_vm->_mapFeatures[i]->getWorld() == cWorld) {
uint16 *mapRow;
mapRow = &mapData[(g_vm->_mapFeatures[i]->getU() >> (kTileUVShift + kPlatShift)) * wMap->mapSize];
uint16 mtile = mapRow[(g_vm->_mapFeatures[i]->getV() >> (kTileUVShift + kPlatShift))];
g_vm->_mapFeatures[i]->expose(mtile & kMetaTileVisited);
}
}
}
// ------------------------------------------------------------------------
// draw
void drawMapFeatures(TileRegion viewRegion,
int16 inWorld,
TilePoint baseCoords,
gPort &tPort) {
for (uint i = 0; i < g_vm->_mapFeatures.size(); i++) {
g_vm->_mapFeatures[i]->draw(viewRegion, inWorld, baseCoords, tPort);
}
}
// ------------------------------------------------------------------------
// draw
char noMFText[] = "";
char *getMapFeaturesText(TileRegion viewRegion,
int16 inWorld,
TilePoint baseCoords,
Point16 mouseCoords) {
TilePoint m2 = TilePoint(mouseCoords.x, mouseCoords.y, 0);
for (uint i = 0; i < g_vm->_mapFeatures.size(); i++) {
if (g_vm->_mapFeatures[i]->hitCheck(viewRegion, inWorld, baseCoords, m2))
return g_vm->_mapFeatures[i]->getText();
}
return noMFText;
}
// ------------------------------------------------------------------------
// cleanup
void termMapFeatures() {
for (uint i = 0; i < g_vm->_mapFeatures.size(); i++) {
if (g_vm->_mapFeatures[i])
delete g_vm->_mapFeatures[i];
}
g_vm->_mapFeatures.clear();
}
/* ===================================================================== *
CMapFeatute class implementation
* ===================================================================== */
CMapFeature::CMapFeature(TilePoint where, int16 inWorld, const char *desc) {
_visible = false;
_featureCoords = where;
_world = inWorld;
Common::strlcpy(_name, desc, MAX_MAP_FEATURE_NAME_LENGTH);
}
void CMapFeature::draw(TileRegion viewRegion,
int16 inWorld,
TilePoint baseCoords,
gPort &tPort) {
int32 x, y;
if (_world != inWorld) return;
update();
//TilePoint centerCoords = _featureCoords >> (kTileUVShift + kPlatShift);
TilePoint fCoords = _featureCoords >> (kTileUVShift + kPlatShift);
if (_visible &&
fCoords.u >= viewRegion.min.u &&
fCoords.u <= viewRegion.max.u &&
fCoords.v >= viewRegion.min.v &&
fCoords.v <= viewRegion.max.v) {
TilePoint centerPt;
// Calculate the position of the cross-hairs showing the position of
// the center actor.
centerPt = _featureCoords - (baseCoords << (kTileUVShift + kPlatShift));
x = ((centerPt.u - centerPt.v) >> (kTileUVShift + kPlatShift - 2)) + 261 + 4;
y = 255 + 4 - ((centerPt.u + centerPt.v) >> (kTileUVShift + kPlatShift - 1));
#ifdef DEBUG_FEATUREPOS
WriteStatusF(12, "draw at (%d,%d)", x, y);
#endif
blit(tPort, x, y);
}
#ifdef DEBUG_FEATUREPOS
else {
char msg[256];
Common::sprintf_s(msg, "Hide: ");
if (!visible) Common::strcat_s(msg, "not visible");
if (!(fCoords.u >= viewRegion.min.u)) Common::sprintf_s(msg + strlen(msg), "U lo %d,%d ", fCoords.u, viewRegion.min.u);
if (!(fCoords.u <= viewRegion.max.u)) Common::sprintf_s(msg + strlen(msg), "U hi %d,%d ", fCoords.u, viewRegion.max.u);
if (!(fCoords.v >= viewRegion.min.v)) Common::sprintf_s(msg + strlen(msg), "V lo %d,%d ", fCoords.v, viewRegion.min.v);
if (!(fCoords.v <= viewRegion.max.v)) Common::sprintf_s(msg + strlen(msg), "V hi %d,%d ", fCoords.v, viewRegion.max.v);
WriteStatusF(12, "%s", msg);
}
#endif
}
bool CMapFeature::hitCheck(TileRegion viewRegion,
int16 inWorld,
TilePoint baseCoords,
TilePoint comparePoint) {
int32 x, y;
if (_world != inWorld) return false;
TilePoint fCoords = _featureCoords >> (kTileUVShift + kPlatShift);
if (_visible &&
fCoords.u >= viewRegion.min.u &&
fCoords.u <= viewRegion.max.u &&
fCoords.v >= viewRegion.min.v &&
fCoords.v <= viewRegion.max.v) {
TilePoint centerPt;
// Calculate the position of the cross-hairs showing the position of
// the center actor.
centerPt = _featureCoords - (baseCoords << (kTileUVShift + kPlatShift));
x = ((centerPt.u - centerPt.v) >> (kTileUVShift + kPlatShift - 2)) + 261 + 4;
y = 255 + 4 - ((centerPt.u + centerPt.v) >> (kTileUVShift + kPlatShift - 1));
TilePoint DisplayPoint = TilePoint(x, y, 0);
return isHit(DisplayPoint, comparePoint);
}
return false;
}
/* ===================================================================== *
CStaticMapFeatute class implementation
* ===================================================================== */
CStaticMapFeature::CStaticMapFeature(TilePoint where, int16 inWorld, const char *desc, int16 bColor)
: CMapFeature(where, inWorld, desc) {
_color = bColor;
}
void CStaticMapFeature::blit(gPort &tPort, int32 x, int32 y) {
tPort.setColor(9 + 15); // black
tPort.fillRect(x - 2, y - 2, 5, 5);
tPort.setColor(_color); // whatever color its supposed to be
tPort.fillRect(x - 1, y - 1, 3, 3);
}
bool CStaticMapFeature::isHit(TilePoint disp, TilePoint mouse) {
TilePoint diff = disp - mouse;
WriteStatusF(14, "compare (%d,%d):(%d,%d)", disp.u, disp.v, mouse.u, mouse.v);
return (diff.magnitude() < 4);
}
/* ===================================================================== *
CPictureMapFeatute class implementation
* ===================================================================== */
CPictureMapFeature::CPictureMapFeature(TilePoint where, int16 inWorld, char *desc, gPixelMap *pm)
: CMapFeature(where, inWorld, desc) {
_pic = pm;
}
void CPictureMapFeature::blit(gPort &tPort, int32 x, int32 y) {
// This is dummy code - it draws crosshairs
tPort.setColor(9 + 15); // black
tPort.fillRect(x - 3, y - 1, 7, 3);
tPort.fillRect(x - 1, y - 3, 3, 7);
tPort.setColor(9 + 1); // white
tPort.hLine(x - 2, y, 5);
tPort.vLine(x, y - 2, 5);
}
} // end of namespace Saga2
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