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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_PRIQUEUE_H
#define SAGA2_PRIQUEUE_H
namespace Saga2 {
template <class ITEM, int size>
class PriorityQueue {
int16 _tail; // end index of queue
ITEM _queue[size + 1];
static int16 parentIndex(int16 index) {
return index >> 1;
}
static int16 child1Index(int16 index) {
return index << 1;
}
static int16 child2Index(int16 index) {
return (index >> 1) + 1;
}
public:
PriorityQueue() { // constructor
_tail = 1;
}
bool insert(ITEM &newItem); // insert an item
bool remove(ITEM &result); // remove an item
void clear() {
_tail = 1; // clear the queue
}
int16 getCount() {
return _tail - 1;
}
};
// Function to insert an element into the queue
template <class ITEM, int size>
bool PriorityQueue<ITEM, size>::insert(ITEM &newItem) {
int16 index,
parentIndex,
newVal = (int)newItem;
ITEM *qi,
*parentItem;
if (_tail >= size + 1) return false;
for (index = _tail, qi = &_queue[index];
index > 1;
index = parentIndex, qi = parentItem) {
parentIndex = PriorityQueue::parentIndex(index);
parentItem = &_queue[parentIndex];
if ((int)*parentItem <= newVal) break;
*qi = *parentItem;
}
*qi = newItem;
_tail++;
return true;
}
// Function to remove the lowest element from the queue
template <class ITEM, int size>
bool PriorityQueue<ITEM, size>::remove(ITEM &result) {
ITEM *item = &_queue[1],
*child;
int16 itemNum = 1,
childNum,
tailVal;
if (_tail <= 1) return false;
result = *item;
_tail--;
tailVal = (int)_queue[_tail];
for (;;) {
childNum = child1Index(itemNum);
if (childNum >= _tail) break;
child = &_queue[childNum];
// Select the lowest of the two children
if (childNum + 1 < _tail
&& (int)child[0] > (int)child[1]) {
childNum++;
child++;
}
if ((int)*child >= tailVal) break;
*item = *child;
item = child;
itemNum = childNum;
}
if (itemNum != _tail) {
*item = _queue[_tail];
}
return true;
}
} // end of namepsace Saga2
#endif
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