File: tileload.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * aint32 with this program; if not, write to the Free Software
 *
 *
 * Based on the original sources
 *   Faery Tale II -- The Halls of the Dead
 *   (c) 1993-1996 The Wyrmkeep Entertainment Co.
 */

#ifndef SAGA2_TILELOAD_H
#define SAGA2_TILELOAD_H

namespace Saga2 {

const int           kMaxBanks = 64;          // 64 banks maximum

/* ============================================================================ *
   TileBank request bits
 * ============================================================================ */

//  To facilitate loading of tile banks on demand, a bit-array
//  is used to indicate which banks are needed for each metatile
//  to render.

class BankBits {
public:
	uint32 _b[kMaxBanks / 32];

	// constructors
	BankBits() {}
	BankBits(uint32 c, uint32 d) {
		_b[0] = c;
		_b[1] = d;
	}

	// BankBits operators
	friend BankBits operator+ (BankBits c, BankBits d) {
		return BankBits(c._b[0] + d._b[0], c._b[1] + d._b[1]);
	}

	friend BankBits operator- (BankBits c, BankBits d) {
		return BankBits(c._b[0] - d._b[0], c._b[1] - d._b[1]);
	}

	void operator>>=(int a) {
		bool c = (bool)(_b[0] & 1);
		_b[0] >>= (uint32)a;
		_b[1] >>= (uint32)a;
		_b[1] |= ((1 << 31) & (uint32)c);
	}
	void operator<<=(int a) {
		bool c = (bool)(_b[1] & (1 << 31));
		_b[0] >>= (uint32)a;
		_b[0] |= (1 & (uint32)c);
		_b[1] >>= (uint32)a;
	}

	friend BankBits operator& (BankBits c, BankBits d) {
		return BankBits(c._b[0] & d._b[0], c._b[1] & d._b[1]);
	}

	friend BankBits operator| (BankBits c, BankBits d) {
		return BankBits(c._b[0] | d._b[0], c._b[1] | d._b[1]);
	}

	friend BankBits operator|= (BankBits c, BankBits d) {
		return BankBits(c._b[0] |= d._b[0], c._b[1] |= d._b[1]);
	}

	friend bool operator!= (BankBits c, BankBits d) {
		return (c._b[0] != d._b[0] && c._b[1] != d._b[1]);
	}

	friend BankBits operator^ (BankBits c, BankBits d) {
		return BankBits(c._b[0] ^ d._b[0], c._b[1] ^ d._b[1]);
	}

	bool isSet(uint16 i) {
		return (bool)(_b[i >> 5] & ((uint32) 1 << (i & 31)));
	}

	void SetBit(int16 i) {
		_b[i / 32] |= ((uint32) 1 << (i % 32))  ;
	}
	void NotBit(int16 i) {
		_b[i / 32] &= ~((uint32) 1 << (i % 32));
	}
	void Reset(uint32 c, uint32 d) {
		_b[0] = c;
		_b[1] = d;
	}
	bool Test() {
		return (_b[0] || _b[1]);
	}

	// Point16 functions

};

class bitArray {
private:
	uint32  *_b;
	uint16  _size;
public:
	bitArray(uint16 newSize);
	~bitArray();

	bool operator[](uint16 i) {
		if (i < _size) return (bool)(_b[i / 32] & (1 << (i % 32)));
		else return false;
	}
	void resize(uint16 newSize);

};

template<int size> class FixedBitArray {
private:
	enum {
		klWords = ((size + 31) / 32)
	};

	int16 WORDNUM(int n) {
		return (n >> 5);
	}
	int16 BITNUM(int n) {
		return (n & 31);
	}
	int16 BITMASK(int n) {
		return (1 << (n & 31));
	}

	uint32  _b[klWords];

	void clear() {
		memset(&_b, 0, sizeof _b);
	}

public:

	FixedBitArray() {
		clear();
	}

	uint32 getChunk(uint16 i) {
		return _b[i];
	}

	bool operator[](uint32 ind) {
		return (ind < size && (_b[WORDNUM(ind)] & BITMASK(ind)));
	}

	void Bit(uint32 ind, bool val) {
		if (ind < size) {
			if (val) _b[WORDNUM(ind)] |=  BITMASK(ind);
			else     _b[WORDNUM(ind)] &= ~BITMASK(ind);
		}
	}

	void clearAll() {
		clear();
	}

// Untested below here

	friend FixedBitArray operator& (FixedBitArray c, FixedBitArray d) {
		FixedBitArray   t;

		for (uint16 i = 0; i < klWords; i++)
			t._b[i] = c._b[i] & d._b[i];
		return t;
	}

	friend FixedBitArray operator| (FixedBitArray c, FixedBitArray d) {
		FixedBitArray t;

		for (uint16 i = 0; i < klWords; i++)
			t._b[i] = c._b[i] | d._b[i];
		return t;
	}

	friend FixedBitArray &operator|= (FixedBitArray c, FixedBitArray d) {
		for (uint16 i = 0; i < klWords; i++)
			c._b[i] |= d._b[i];
		return c;
	}

	friend bool operator!= (FixedBitArray c, FixedBitArray d) {
		for (uint16 i = 0; i < klWords; i++)
			if (c._b[i] != d._b[i]) return true;
		return false;
	}

	friend FixedBitArray operator^ (FixedBitArray c, FixedBitArray d) {
		FixedBitArray t;

		for (uint16 i = 0; i < klWords; i++)
			t._b[i] = c._b[i] ^ d._b[i];
		return t;
	}
};

} // end of namespace Saga2

#endif