1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sci/console.h"
#include "sci/sci.h"
#include "sci/resource/resource.h"
#include "sci/util.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/script.h"
#include "common/util.h"
namespace Sci {
const char *sciObjectTypeNames[] = {
"terminator", "object", "code", "synonyms", "said", "strings", "class",
"exports", "pointers", "preload text", "local vars"
};
Script::Script()
: SegmentObj(SEG_TYPE_SCRIPT), _buf() {
freeScript();
}
Script::~Script() {
freeScript();
}
void Script::freeScript(const bool keepLocalsSegment) {
_nr = 0;
_buf.clear();
_script.clear();
_heap.clear();
_exports.clear();
_numExports = 0;
_synonyms.clear();
_numSynonyms = 0;
_codeOffset = 0;
_localsOffset = 0;
if (!keepLocalsSegment) {
_localsSegment = 0;
}
_localsBlock = nullptr;
_localsCount = 0;
_lockers = 1;
_markedAsDeleted = false;
_objects.clear();
_offsetLookupArray.clear();
_offsetLookupObjectCount = 0;
_offsetLookupStringCount = 0;
_offsetLookupSaidCount = 0;
}
enum {
kSci11NumExportsOffset = 6,
kSci11ExportTableOffset = 8
};
void Script::load(int script_nr, ResourceManager *resMan, ScriptPatcher *scriptPatcher, bool applyScriptPatches) {
freeScript();
Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, script_nr), false);
if (!script)
error("Script %d not found", script_nr);
_nr = script_nr;
uint32 scriptSize = script->size();
uint32 bufSize = scriptSize;
Resource *heap = nullptr;
if (getSciVersion() == SCI_VERSION_0_EARLY) {
bufSize += script->getUint16LEAt(0) * 2;
} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1_LATE) {
// In SCI1.1 - SCI2.1, the heap was in a separate space from the script. We append
// it to the end of the script, and adjust addressing accordingly.
// However, since we address the heap with a 16-bit pointer, the
// combined size of the stack and the heap must be 64KB. So far this has
// worked for SCI11, SCI2 and SCI21 games. SCI3 games use a different
// script format, and they can exceed the 64KB boundary using relocation.
heap = resMan->findResource(ResourceId(kResourceTypeHeap, script_nr), false);
if (heap == nullptr) {
error("Heap %d not found", script_nr);
}
bufSize += heap->size();
// Ensure that the start of the heap resource can be word-aligned.
if (script->size() & 2) {
++bufSize;
++scriptSize;
}
// As mentioned above, the script and the heap together should not exceed 64KB
if (script->size() + heap->size() > 65535)
error("Script and heap %d sizes combined exceed 64K. This means a fundamental "
"design bug was made regarding SCI1.1 and newer games.\n"
"Please report this error to the ScummVM team", script_nr);
} else if (getSciVersion() == SCI_VERSION_3 && script->size() > 0x3FFFF) {
error("Script %d size exceeds 256K (it is %u bytes).\n"
"Please report this error to the ScummVM team", script_nr, script->size());
}
uint extraLocalsWorkaround = 0;
if (g_sci->getGameId() == GID_FANMADE && _nr == 1 && script->size() == 11140) {
// WORKAROUND: Script 1 in Ocean Battle doesn't have enough locals to
// fit the string showing how many shots are left (a nasty script bug,
// corrupting heap memory). We add 10 more locals so that it has enough
// space to use as the target for its kFormat operation. Fixes bug #5335.
extraLocalsWorkaround = 10;
}
bufSize += extraLocalsWorkaround * 2;
SciSpan<byte> outBuffer = _buf->allocate(bufSize, script->name() + " buffer");
script->copyDataTo(outBuffer);
// The word-aligned script size is used here because other parts of the code
// currently rely on finding the start of the heap by reading the script size
_script = _buf->subspan(0, scriptSize, script->name());
if (heap != nullptr) {
SciSpan<byte> outHeap = outBuffer.subspan(scriptSize, heap->size(), heap->name(), 0);
heap->copyDataTo(outHeap);
_heap = outHeap;
}
// Check scripts (+ possibly SCI 1.1 heap) for matching signatures and patch those, if found
if (applyScriptPatches)
scriptPatcher->processScript(_nr, outBuffer);
if (getSciVersion() <= SCI_VERSION_1_LATE) {
// Some buggy game scripts contain two export tables (e.g. script 912
// in Camelot and script 306 in KQ4); in these scripts, the first table
// is broken, so we ignore it and use the last one instead
// Fixes bugs #5151 and #5079.
SciSpan<const uint16> exportTable = findBlockSCI0(SCI_OBJ_EXPORTS, true).subspan<const uint16>(0);
if (exportTable) {
// The export table is after the block header (4 bytes / 2 uint16s)
// and the number of exports (2 bytes / 1 uint16).
// The exports span does not need to be explicitly sized since the
// maximum size was already determined by findBlockSCI0
_exports = exportTable.subspan(3);
_numExports = exportTable.getUint16SEAt(2);
}
SciSpan<const byte> synonymTable = findBlockSCI0(SCI_OBJ_SYNONYMS);
if (synonymTable) {
// the synonyms table is after the block header (4 bytes),
// and each synonym entry is 4 bytes
_synonyms = synonymTable.subspan(4);
_numSynonyms = _synonyms.size() / 4;
}
SciSpan<const byte> localsTable = findBlockSCI0(SCI_OBJ_LOCALVARS);
if (localsTable) {
// skip header (4 bytes)
_localsOffset = localsTable - *_buf + 4;
_localsCount = localsTable.size() / 2 - 2;
}
} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1_LATE) {
_numExports = _buf->getUint16SEAt(kSci11NumExportsOffset);
if (_numExports) {
_exports = _buf->subspan<const uint16>(kSci11ExportTableOffset, _numExports * sizeof(uint16));
}
_localsOffset = getHeapOffset() + 4;
_localsCount = _buf->getUint16SEAt(_localsOffset - 2);
} else if (getSciVersion() == SCI_VERSION_3) {
_localsCount = _buf->getUint16LEAt(12);
_numExports = _buf->getUint16LEAt(20);
if (_numExports) {
_exports = _buf->subspan<const uint16>(22, _numExports * sizeof(uint16));
}
// SCI3 local variables always start dword-aligned
if (_numExports % 2)
_localsOffset = 22 + _numExports * sizeof(uint16);
else
_localsOffset = 24 + _numExports * sizeof(uint16);
}
// WORKAROUND: Increase locals, if needed (check above)
_localsCount += extraLocalsWorkaround;
if (getSciVersion() == SCI_VERSION_0_EARLY) {
// SCI0 early
// Old script block. There won't be a localvar block in this case.
// Instead, the script starts with a 16 bit int specifying the
// number of locals we need; these are then allocated and zeroed.
_localsCount = _buf->getUint16LEAt(0);
_localsOffset = -_localsCount * 2; // Make sure it's invalid
} else {
// SCI0 late and newer
// Does the script actually have locals? If not, set the locals offset to 0
if (!_localsCount)
_localsOffset = 0;
if (_localsOffset + _localsCount * 2 + 1 >= (int)_buf->size()) {
error("Locals extend beyond end of script %d: offset %04x, count %u vs size %u", _nr, _localsOffset, _localsCount, _buf->size());
}
}
// find all strings of this script
identifyOffsets();
applySaidWorkarounds();
}
void Script::identifyOffsets() {
offsetLookupArrayEntry arrayEntry;
SciSpan<const byte> scriptDataPtr;
SciSpan<const byte> stringStartPtr;
SciSpan<const byte> stringDataPtr;
byte stringDataByte = 0;
uint16 typeObject_id = 0;
uint16 typeString_id = 0;
uint16 typeSaid_id = 0;
uint16 blockType = 0;
uint16 blockSize = 0;
_offsetLookupArray.clear();
_offsetLookupObjectCount = 0;
_offsetLookupStringCount = 0;
_offsetLookupSaidCount = 0;
_codeOffset = 0;
if (getSciVersion() < SCI_VERSION_1_1) {
// SCI0 + SCI1
scriptDataPtr = *_buf;
// Go through all blocks
if (getSciVersion() == SCI_VERSION_0_EARLY) {
if (scriptDataPtr.size() < 2)
error("Script::identifyOffsets(): unexpected end of script %d", _nr);
scriptDataPtr += 2;
}
for (;;) {
if (scriptDataPtr.size() < 2)
error("Script::identifyOffsets(): unexpected end of script %d", _nr);
blockType = scriptDataPtr.getUint16LEAt(0);
scriptDataPtr += 2;
if (blockType == 0) // end of blocks detected
break;
if (scriptDataPtr.size() < 2)
error("Script::identifyOffsets(): unexpected end of script %d", _nr);
blockSize = scriptDataPtr.getUint16LEAt(0);
if (blockSize < 4)
error("Script::identifyOffsets(): invalid block size in script %d", _nr);
blockSize -= 4; // block size includes block-type UINT16 and block-size UINT16
scriptDataPtr += 2;
if (scriptDataPtr.size() < blockSize)
error("Script::identifyOffsets(): invalid block size in script %d", _nr);
switch (blockType) {
case SCI_OBJ_OBJECT:
case SCI_OBJ_CLASS:
typeObject_id++;
arrayEntry.type = SCI_SCR_OFFSET_TYPE_OBJECT;
arrayEntry.id = typeObject_id;
arrayEntry.offset = scriptDataPtr - *_buf + 8; // Calculate offset inside script data (VM uses +8)
arrayEntry.stringSize = 0;
_offsetLookupArray.push_back(arrayEntry);
_offsetLookupObjectCount++;
break;
case SCI_OBJ_STRINGS:
// string block detected, we now grab all NUL terminated strings out of this block
stringDataPtr = scriptDataPtr.subspan(0, blockSize);
arrayEntry.type = SCI_SCR_OFFSET_TYPE_STRING;
for (;;) {
if (stringDataPtr.size() < 1) // no more bytes left
break;
stringStartPtr = stringDataPtr;
if (stringDataPtr.size() == 1) {
// only 1 byte left and that byte is a [00], in that case we also exit
stringDataByte = *stringStartPtr;
if (stringDataByte == 0x00)
break;
}
// now look for terminating [NUL]
for (;;) {
stringDataByte = *stringDataPtr;
stringDataPtr++;
if (!stringDataByte) // NUL found, exit this loop
break;
if (stringDataPtr.size() < 1) {
// no more bytes left
warning("Script::identifyOffsets(): string without terminating NUL in script %d", _nr);
break;
}
}
if (stringDataByte)
break;
typeString_id++;
arrayEntry.id = typeString_id;
arrayEntry.offset = stringStartPtr - *_buf; // Calculate offset inside script data
arrayEntry.stringSize = stringDataPtr - stringStartPtr;
_offsetLookupArray.push_back(arrayEntry);
_offsetLookupStringCount++;
}
break;
case SCI_OBJ_SAID:
// said block detected, we now try to find every single said "string" inside this block
// said strings are terminated with a 0xFF, the string itself may contain words (2 bytes), where
// the second byte of a word may also be a 0xFF.
stringDataPtr = scriptDataPtr.subspan(0, blockSize);
arrayEntry.type = SCI_SCR_OFFSET_TYPE_SAID;
for (;;) {
if (stringDataPtr.size() < 1) // no more bytes left
break;
stringStartPtr = stringDataPtr;
if (stringDataPtr.size() == 1) {
// only 1 byte left and that byte is a [00], in that case we also exit
// happens in some scripts, for example Conquests of Camelot, script 997
// may have been a bug in the compiler or just an intentional filler byte
stringDataByte = *stringStartPtr;
if (stringDataByte == 0x00)
break;
}
// now look for terminating 0xFF
for (;;) {
stringDataByte = *stringDataPtr;
stringDataPtr++;
if (stringDataByte == 0xFF) // Terminator found, exit this loop
break;
if (stringDataPtr.size() < 1) // no more bytes left
error("Script::identifyOffsets(): said-string without terminator in script %d", _nr);
if (stringDataByte < 0xF0) {
// Part of a word, skip second byte
stringDataPtr++;
if (stringDataPtr.size() < 1) // no more bytes left
error("Script::identifyOffsets(): said-string without terminator in script %d", _nr);
}
}
typeSaid_id++;
arrayEntry.id = typeSaid_id;
arrayEntry.offset = stringStartPtr - *_buf; // Calculate offset inside script data
arrayEntry.stringSize = 0;
_offsetLookupArray.push_back(arrayEntry);
_offsetLookupSaidCount++;
}
break;
default:
break;
}
scriptDataPtr += blockSize;
}
} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1_LATE) {
// Strings in SCI1.1 up to SCI2 come after the object instances
scriptDataPtr = _heap;
enum {
kExportSize = sizeof(uint16),
kPropertySize = sizeof(uint16),
kNumMethodsSize = sizeof(uint16),
kPropDictEntrySize = 2,
kMethDictEntrySize = 4
};
SciSpan<const byte> hunkPtr = _buf->subspan(kSci11ExportTableOffset + _numExports * kExportSize);
if (scriptDataPtr.size() < 4)
error("Script::identifyOffsets(): unexpected end of script in script %d", _nr);
uint16 endOfStringOffset = scriptDataPtr.getUint16SEAt(0);
uint16 objectStartOffset = scriptDataPtr.getUint16SEAt(2) * 2 + 4;
if (scriptDataPtr.size() < objectStartOffset)
error("Script::identifyOffsets(): object start is beyond heap size in script %d", _nr);
if (scriptDataPtr.size() < endOfStringOffset)
error("Script::identifyOffsets(): end of string is beyond heap size in script %d", _nr);
SciSpan<const byte> endOfStringPtr = scriptDataPtr.subspan(endOfStringOffset);
scriptDataPtr += objectStartOffset;
// go through all objects
for (;;) {
if (scriptDataPtr.size() < 2)
error("Script::identifyOffsets(): unexpected end of script %d", _nr);
blockType = scriptDataPtr.getUint16SEAt(0);
scriptDataPtr += 2;
if (blockType != SCRIPT_OBJECT_MAGIC_NUMBER)
break;
// Object found, add offset of object
typeObject_id++;
arrayEntry.type = SCI_SCR_OFFSET_TYPE_OBJECT;
arrayEntry.id = typeObject_id;
arrayEntry.offset = scriptDataPtr - *_buf - 2; // the VM uses a pointer to the Magic-Number
arrayEntry.stringSize = 0;
_offsetLookupArray.push_back(arrayEntry);
_offsetLookupObjectCount++;
if (scriptDataPtr.size() < 2)
error("Script::identifyOffsets(): unexpected end of script in script %d", _nr);
const uint16 numProperties = scriptDataPtr.getUint16SEAt(0);
blockSize = numProperties * kPropertySize;
if (blockSize < 4)
error("Script::identifyOffsets(): invalid block size in script %d", _nr);
scriptDataPtr += 2;
const uint16 scriptNum = scriptDataPtr.getUint16SEAt(6);
if (scriptNum != 0xFFFF) {
hunkPtr += numProperties * kPropDictEntrySize;
}
const uint16 numMethods = hunkPtr.getUint16SEAt(0);
hunkPtr += kNumMethodsSize + numMethods * kMethDictEntrySize;
blockSize -= 4; // blocksize contains UINT16 type and UINT16 size
if (scriptDataPtr.size() < blockSize)
error("Script::identifyOffsets(): invalid block size in script %d", _nr);
scriptDataPtr += blockSize;
}
_codeOffset = hunkPtr - *_buf;
// now scriptDataPtr points to right at the start of the strings
if (scriptDataPtr > endOfStringPtr)
error("Script::identifyOffsets(): string block / end-of-string block mismatch in script %d", _nr);
stringDataPtr = scriptDataPtr.subspan(0, endOfStringPtr - scriptDataPtr);
arrayEntry.type = SCI_SCR_OFFSET_TYPE_STRING;
for (;;) {
if (stringDataPtr.size() < 1) // no more bytes left
break;
stringStartPtr = stringDataPtr;
// now look for terminating [NUL]
for (;;) {
stringDataByte = *stringDataPtr;
stringDataPtr++;
if (!stringDataByte) // NUL found, exit this loop
break;
if (stringDataPtr.size() < 1) {
// no more bytes left
warning("Script::identifyOffsets(): string without terminating NUL in script %d", _nr);
break;
}
}
if (stringDataByte)
break;
typeString_id++;
arrayEntry.id = typeString_id;
arrayEntry.offset = stringStartPtr - *_buf; // Calculate offset inside script data
arrayEntry.stringSize = stringDataPtr - stringStartPtr;
_offsetLookupArray.push_back(arrayEntry);
_offsetLookupStringCount++;
}
#ifdef ENABLE_SCI32
} else if (getSciVersion() == SCI_VERSION_3) {
// SCI3
if (_buf->size() < 22)
error("Script::identifyOffsets(): script %d smaller than expected SCI3-header", _nr);
_codeOffset = _buf->getUint32LEAt(0);
uint32 sci3StringOffset = _buf->getUint32LEAt(4);
uint32 sci3RelocationOffset = _buf->getUint32LEAt(8);
if (sci3RelocationOffset > _buf->size())
error("Script::identifyOffsets(): relocation offset is beyond end of script %d", _nr);
// First we get all the objects
scriptDataPtr = getSci3ObjectsPointer();
for (;;) {
if (scriptDataPtr.size() < 2)
error("Script::identifyOffsets(): unexpected end of script %d", _nr);
blockType = scriptDataPtr.getUint16SEAt(0);
scriptDataPtr += 2;
if (blockType != SCRIPT_OBJECT_MAGIC_NUMBER)
break;
// Object found, add offset of object
typeObject_id++;
arrayEntry.type = SCI_SCR_OFFSET_TYPE_OBJECT;
arrayEntry.id = typeObject_id;
arrayEntry.offset = scriptDataPtr - *_buf - 2; // the VM uses a pointer to the Magic-Number
arrayEntry.stringSize = 0;
_offsetLookupArray.push_back(arrayEntry);
_offsetLookupObjectCount++;
if (scriptDataPtr.size() < 2)
error("Script::identifyOffsets(): unexpected end of script in script %d", _nr);
blockSize = scriptDataPtr.getUint16SEAt(0);
if (blockSize < 4)
error("Script::identifyOffsets(): invalid block size in script %d", _nr);
scriptDataPtr += 2;
blockSize -= 4; // blocksize contains UINT16 type and UINT16 size
if (scriptDataPtr.size() < blockSize)
error("Script::identifyOffsets(): invalid block size in script %d", _nr);
scriptDataPtr += blockSize;
}
// And now we get all the strings
if (sci3StringOffset > 0) {
// string offset set, we expect strings
if (sci3StringOffset > _buf->size())
error("Script::identifyOffsets(): string offset is beyond end of script %d", _nr);
if (sci3RelocationOffset < sci3StringOffset)
error("Script::identifyOffsets(): string offset points beyond relocation offset in script %d", _nr);
stringDataPtr = _buf->subspan(sci3StringOffset, sci3RelocationOffset - sci3StringOffset);
arrayEntry.type = SCI_SCR_OFFSET_TYPE_STRING;
for (;;) {
if (stringDataPtr.size() < 1) // no more bytes left
break;
stringStartPtr = stringDataPtr;
if (stringDataPtr.size() == 1) {
// only 1 byte left and that byte is a [00], in that case we also exit
stringDataByte = *stringStartPtr;
if (stringDataByte == 0x00)
break;
}
// now look for terminating [NUL]
for (;;) {
stringDataByte = *stringDataPtr;
stringDataPtr++;
if (!stringDataByte) // NUL found, exit this loop
break;
if (stringDataPtr.size() < 1) {
// no more bytes left
warning("Script::identifyOffsets(): string without terminating NUL in script %d", _nr);
break;
}
}
if (stringDataByte)
break;
typeString_id++;
arrayEntry.id = typeString_id;
arrayEntry.offset = stringStartPtr - *_buf; // Calculate offset inside script data
arrayEntry.stringSize = stringDataPtr - stringStartPtr;
_offsetLookupArray.push_back(arrayEntry);
_offsetLookupStringCount++;
// SCI3 seems to have aligned all string on DWORD boundaries
uint32 sci3BoundaryOffset = stringDataPtr - *_buf; // Calculate current offset inside script data
sci3BoundaryOffset = sci3BoundaryOffset & 3; // Check boundary offset
if (sci3BoundaryOffset) {
// lower 2 bits are set? Then we have to adjust the offset
sci3BoundaryOffset = 4 - sci3BoundaryOffset;
if (stringDataPtr.size() < sci3BoundaryOffset)
error("Script::identifyOffsets(): SCI3 string boundary adjustment goes beyond end of string block in script %d", _nr);
stringDataPtr += sci3BoundaryOffset;
}
}
}
#endif
}
}
#ifdef ENABLE_SCI32
SciSpan<const byte> Script::getSci3ObjectsPointer() {
SciSpan<const byte> ptr;
// SCI3 local variables always start dword-aligned
if (_numExports % 2)
ptr = _buf->subspan(22 + _numExports * sizeof(uint16));
else
ptr = _buf->subspan(24 + _numExports * sizeof(uint16));
// SCI3 object structures always start dword-aligned
if (_localsCount % 2)
ptr += 2 + _localsCount * sizeof(uint16);
else
ptr += _localsCount * sizeof(uint16);
return ptr;
}
#endif
Object *Script::getObject(uint32 offset) {
if (_objects.contains(offset))
return &_objects[offset];
else
return nullptr;
}
const Object *Script::getObject(uint32 offset) const {
if (_objects.contains(offset))
return &_objects[offset];
else
return nullptr;
}
Object *Script::scriptObjInit(reg_t obj_pos, bool fullObjectInit) {
if (obj_pos.getOffset() >= _buf->size())
error("Attempt to initialize object beyond end of script %d (%u >= %u)", _nr, obj_pos.getOffset(), _buf->size());
// Get the object at the specified position and init it. This will
// automatically "allocate" space for it in the _objects map if necessary.
Object *obj = &_objects[obj_pos.getOffset()];
obj->init(*this, obj_pos, fullObjectInit);
return obj;
}
bool relocateBlock(Common::Array<reg_t> &block, int block_location, SegmentId segment, int location, uint32 heapOffset) {
int rel = location - block_location;
if (rel < 0)
return false;
uint idx = rel >> 1;
if (idx >= block.size())
return false;
if (rel & 1) {
error("Attempt to relocate odd variable #%d.5e (relative to %04x)\n", idx, block_location);
return false;
}
block[idx].setSegment(segment);
block[idx].incOffset(heapOffset);
return true;
}
#ifdef ENABLE_SCI32
int Script::relocateOffsetSci3(uint32 offset) const {
int relocStart = _buf->getUint32LEAt(8);
int relocCount = _buf->getUint16LEAt(18);
SciSpan<const byte> seeker = _buf->subspan(relocStart);
for (int i = 0; i < relocCount; ++i) {
if (seeker.getUint32SEAt(0) == offset) {
return _buf->getUint16SEAt(offset) + seeker.getUint32SEAt(4);
}
seeker += 10;
}
return -1;
}
#endif
bool Script::relocateLocal(SegmentId segment, int location, uint32 offset) {
if (_localsBlock)
return relocateBlock(_localsBlock->_locals, _localsOffset, segment, location, offset);
else
return false;
}
uint32 Script::getRelocationOffset(const uint32 offset) const {
if (getSciVersion() == SCI_VERSION_3) {
SciSpan<const byte> relocStart = _buf->subspan(_buf->getUint32SEAt(8));
const uint relocCount = _buf->getUint16SEAt(18);
for (uint i = 0; i < relocCount; ++i) {
if (offset == relocStart.getUint32SEAt(0)) {
return relocStart.getUint32SEAt(4);
}
relocStart += 10;
}
} else {
const SciSpan<const uint16> relocTable = getRelocationTableSci0Sci21();
for (uint i = 0; i < relocTable.size(); ++i) {
if (relocTable.getUint16SEAt(i) == offset) {
return getHeapOffset();
}
}
}
return kNoRelocation;
}
const SciSpan<const uint16> Script::getRelocationTableSci0Sci21() const {
SciSpan<const byte> relocationBlock;
uint16 numEntries;
uint16 dataOffset;
if (getSciVersion() < SCI_VERSION_1_1) {
relocationBlock = findBlockSCI0(SCI_OBJ_POINTERS);
if (!relocationBlock) {
return SciSpan<const uint16>();
}
if (relocationBlock != findBlockSCI0(SCI_OBJ_POINTERS, true)) {
warning("Script %d has multiple relocation tables", _nr);
}
numEntries = relocationBlock.getUint16SEAt(4);
if (!numEntries) {
return SciSpan<const uint16>();
}
dataOffset = 6;
// Starting somewhere around SQ1, and continuing through the rest of
// SCI1, the relocation table in scripts started including an extra
// null entry at the beginning of the table, without a corresponding
// increase in the entry count. While this change is consistent in
// most of the SCI1mid+ games (all scripts in LSL1, Jones CD,
// EQ floppy, SQ1, LSL5, and Ms Astro Chicken have the null entry),
// a few games include scripts without the null entry (Castle of Dr
// Brain 947 & 997, PQ3 997, KQ5 CD 975 & 997). Since 0 is never a
// valid relocation offset, we just skip it if we see it
const uint16 firstEntry = relocationBlock.getUint16SEAt(6);
if (firstEntry == 0) {
dataOffset += 2;
}
} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1_LATE) {
relocationBlock = _heap.subspan(_heap.getUint16SEAt(0));
if (!relocationBlock) {
return SciSpan<const uint16>();
}
numEntries = relocationBlock.getUint16SEAt(0);
if (!numEntries) {
return SciSpan<const uint16>();
}
dataOffset = 2;
} else {
error("Invalid engine version called Script::getRelocationTableSci0Sci21 on script %d", _nr);
}
// This check should work correctly even with SCI1.1+ because the relocation
// table is always at the very end of the heap in these games
if (dataOffset + numEntries * sizeof(uint16) != relocationBlock.size()) {
warning("Script %d unexpected relocation table size %u", _nr, relocationBlock.size());
}
return relocationBlock.subspan<const uint16>(dataOffset, numEntries * sizeof(uint16));
}
void Script::relocateSci0Sci21(const SegmentId segmentId) {
const SciSpan<const uint16> relocEntries = getRelocationTableSci0Sci21();
const uint32 heapOffset = getHeapOffset();
for (uint i = 0; i < relocEntries.size(); ++i) {
const uint pos = relocEntries.getUint16SEAt(i) + heapOffset;
// In SCI0-SCI1, script local variables, objects and code are relocated.
// We only relocate locals and objects here, and ignore relocation of
// code blocks. In SCI1.1 and newer versions, only locals and objects
// are relocated.
if (!relocateLocal(segmentId, pos, getHeapOffset())) {
// Not a local? It's probably an object or code block. If it's an
// object, relocate it.
const ObjMap::iterator end = _objects.end();
for (ObjMap::iterator it = _objects.begin(); it != end; ++it)
if (it->_value.relocateSci0Sci21(segmentId, pos, getHeapOffset()))
break;
}
}
}
#ifdef ENABLE_SCI32
void Script::relocateSci3(const SegmentId segmentId) {
SciSpan<const byte> relocEntry = _buf->subspan(_buf->getUint32SEAt(8));
const uint relocCount = _buf->getUint16SEAt(18);
for (uint i = 0; i < relocCount; ++i) {
const uint location = relocEntry.getUint32SEAt(0);
const uint offset = relocEntry.getUint32SEAt(4);
if (!relocateLocal(segmentId, location, offset)) {
const ObjMap::iterator end = _objects.end();
for (ObjMap::iterator it = _objects.begin(); it != end; ++it) {
if (it->_value.relocateSci3(segmentId, location, offset, _script.size())) {
break;
}
}
}
relocEntry += 10;
}
}
#endif
void Script::incrementLockers() {
assert(!_markedAsDeleted);
if (_lockers == 0xffffffff) {
// FIXME
// The locker on system scripts, most notably script 999, increases throughout
// the game and can eventually overflow, causing script 999 to be unloaded
// and crash. We have been provided QFG1 SCI0 save games where this occurred
// within hours of play over the course of three days. Debugging shows that
// this value increases rapidly, for example: on every `class Event` opcode
// during input polling, or when our kAnimate code calls `doit` on objects.
// Until this is fixed properly, log these overflow attempts and lower the
// counter so that the warnings continue without flooding the log.
// At the point where a resource usage counter reaches the billions, its value
// no longer has meaning, so the important thing for now is that it not crash.
warning("script %d locker maximum reached, resetting", _nr);
_lockers = 0x80000000;
}
_lockers++;
}
void Script::decrementLockers() {
if (_lockers > 0)
_lockers--;
}
uint Script::getLockers() const {
return _lockers;
}
void Script::setLockers(uint lockers) {
assert(lockers == 0 || !_markedAsDeleted);
_lockers = lockers;
}
uint32 Script::validateExportFunc(int pubfunct, bool relocSci3) {
bool exportsAreWide = (g_sci->_features->detectLofsType() == SCI_VERSION_1_MIDDLE);
if (_numExports <= (uint)pubfunct) {
error("Script %d validateExportFunc(): pubfunct %d is invalid", _nr, pubfunct);
}
if (exportsAreWide)
pubfunct *= 2;
int offset;
#ifdef ENABLE_SCI32
if (getSciVersion() == SCI_VERSION_3) {
if (!relocSci3) {
offset = _exports.getUint16SEAt(pubfunct) + getCodeBlockOffset();
} else {
offset = relocateOffsetSci3(pubfunct * sizeof(uint16) + /* header size */ 22);
// Some offsets below 0xFFFF are left as-is in the export table,
// e.g. Lighthouse script 64990
if (offset == -1) {
offset = _exports.getUint16SEAt(pubfunct) + getCodeBlockOffset();
}
}
} else
#endif
offset = _exports.getUint16SEAt(pubfunct);
// SCI2 doesn't adjust export offsets to the code block when they're zero.
// Zero is supposed to signify that the export slot is empty. This leaves the
// offset pointing at the start of the code block, and several scripts rely
// on this. Script 64909's first export is zero but game scripts call this
// to shake the screen. This works because the function resides at the start
// of the code block.
if (getSciVersion() >= SCI_VERSION_2 && offset == 0) {
offset = getCodeBlockOffset();
}
if (offset == -1 || offset >= (int)_buf->size())
error("Invalid export %d function pointer (%d) in script %d", pubfunct, offset, _nr);
return offset;
}
SciSpan<const byte> Script::findBlockSCI0(ScriptObjectTypes type, bool findLastBlock) const {
SciSpan<const byte> foundBlock;
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
SciSpan<const byte> buf = *_buf;
if (oldScriptHeader)
buf += 2;
for (;;) {
const int blockType = buf.getUint16LEAt(0);
if (blockType == 0)
break;
// the size in the block header includes the size of the header itself
const int blockSize = buf.getUint16LEAt(2);
assert(blockSize > 0);
if (blockType == type) {
foundBlock = buf.subspan(0, blockSize, Common::String::format("%s, %s block", _buf->name().c_str(), sciObjectTypeNames[type]));
if (!findLastBlock) {
break;
}
}
buf += blockSize;
}
return foundBlock;
}
// memory operations
bool Script::isValidOffset(uint32 offset) const {
return offset < _buf->size();
}
SegmentRef Script::dereference(reg_t pointer) {
if (pointer.getOffset() > _buf->size()) {
error("Script::dereference(): Attempt to dereference invalid pointer %04x:%04x into script %d segment (script size=%u)",
PRINT_REG(pointer), _nr, _buf->size());
return SegmentRef();
}
SegmentRef ret;
ret.isRaw = true;
ret.maxSize = _buf->size() - pointer.getOffset();
ret.raw = _buf->getUnsafeDataAt(pointer.getOffset(), ret.maxSize);
return ret;
}
LocalVariables *Script::allocLocalsSegment(SegManager *segMan) {
if (!getLocalsCount()) { // No locals
return nullptr;
} else {
LocalVariables *locals;
if (!_localsSegment) {
locals = new LocalVariables();
_localsSegment = segMan->allocSegment(locals);
} else {
locals = (LocalVariables *)segMan->getSegment(_localsSegment, SEG_TYPE_LOCALS);
if (!locals || locals->getType() != SEG_TYPE_LOCALS || locals->script_id != getScriptNumber())
error("Invalid script %d locals segment while allocating locals", _nr);
}
_localsBlock = locals;
locals->script_id = getScriptNumber();
locals->_locals.resize(getLocalsCount());
return locals;
}
}
void Script::initializeLocals(SegManager *segMan) {
LocalVariables *locals = allocLocalsSegment(segMan);
if (locals) {
if (getSciVersion() > SCI_VERSION_0_EARLY) {
const SciSpan<const byte> base = _buf->subspan(getLocalsOffset());
for (uint16 i = 0; i < getLocalsCount(); i++)
locals->_locals[i] = make_reg(0, base.getUint16SEAt(i * sizeof(uint16)));
} else {
// In SCI0 early, locals are set at run time, thus zero them all here
for (uint16 i = 0; i < getLocalsCount(); i++)
locals->_locals[i] = NULL_REG;
}
}
}
void Script::syncLocalsBlock(SegManager *segMan) {
_localsBlock = (_localsSegment == 0) ? nullptr : (LocalVariables *)(segMan->getSegment(_localsSegment, SEG_TYPE_LOCALS));
}
void Script::initializeClass(SegManager *segMan, uint16 species, uint32 position) {
// WORKAROUND: The class table (vocab 996) is incomplete in some games.
// Because of this, scripts can contain species (class indexes) beyond
// the table's limit. In SCI2 this was a fatal error, but prior to this
// the interpreter would write to memory beyond the class table boundary
// and then read it back. We accommodate this by resizing the class table
// for plausible species values in earlier games.
// Ex: sq3 1.018 scripts 93 & 99, lsl3 script 500, kq5 amiga script 220
if (species >= segMan->classTableSize()) {
if (species <= 255 && getSciVersion() < SCI_VERSION_2) {
warning("Resizing class table for species %d in script %d", species, _nr);
segMan->resizeClassTable(species + 1);
} else {
error("Invalid species %d in script %d", species, _nr);
}
}
segMan->setClassOffset(species, make_reg32(segMan->getScriptSegment(_nr), position));
}
void Script::initializeObjectsSci0(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches) {
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
SciSpan<const byte> seeker = _buf->subspan(oldScriptHeader ? 2 : 0);
do {
uint16 objType = seeker.getUint16SEAt(0);
if (objType == 0)
break;
if (objType == SCI_OBJ_OBJECT || objType == SCI_OBJ_CLASS) {
uint16 objectPosition = seeker - *_buf + 12;
if (objType == SCI_OBJ_CLASS) {
uint16 species = seeker.getUint16SEAt(12);
initializeClass(segMan, species, objectPosition);
}
reg_t addr = make_reg(segmentId, objectPosition);
Object *obj = scriptObjInit(addr);
obj->initSpecies(segMan, addr, applyScriptPatches);
if (!obj->initBaseObject(segMan, addr, true, applyScriptPatches)) {
if ((_nr == 202 || _nr == 764) && g_sci->getGameId() == GID_KQ5) {
// WORKAROUND: Script 202 of KQ5 French and German
// (perhaps Spanish too?) has an invalid object.
// This is non-fatal. Refer to bugs #4996 and #5568.
// Same happens with script 764, it seems to
// contain junk towards its end.
_objects.erase(addr.toUint16() - SCRIPT_OBJECT_MAGIC_OFFSET);
} else {
error("Failed to locate base object for object at %04x:%04x in script %d", PRINT_REG(addr), _nr);
}
}
}
seeker += seeker.getUint16SEAt(2);
} while ((uint32)(seeker - *_buf) < getScriptSize() - 2);
relocateSci0Sci21(segmentId);
}
void Script::initializeObjectsSci11(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches) {
SciSpan<const byte> seeker = _heap.subspan(4 + _heap.getUint16SEAt(2) * 2);
Common::Array<reg_t> mismatchedVarCountObjects;
while (seeker.getUint16SEAt(0) == SCRIPT_OBJECT_MAGIC_NUMBER) {
uint16 objectPosition = seeker - *_buf;
bool isClass = (seeker.getUint16SEAt(14) & kInfoFlagClass); // -info- selector
if (isClass) {
uint16 species = seeker.getUint16SEAt(10);
initializeClass(segMan, species, objectPosition);
}
reg_t reg = make_reg(segmentId, objectPosition);
Object *obj = scriptObjInit(reg);
// Copy base from species class, as we need its selector IDs
obj->setSuperClassSelector(
segMan->getClassAddress(obj->getSuperClassSelector().getOffset(), SCRIPT_GET_LOCK, 0, applyScriptPatches));
// -propDict- is used by Obj::isMemberOf to determine if an object
// is an instance of a class. For classes, we therefore relocate
// -propDict- to the script's segment. For instances, we copy
// -propDict- from its class.
// Example test case - room 381 of sq4cd - if isMemberOf() doesn't work,
// talk-clicks on the robot will act like clicking on ego.
if (obj->isClass()) {
reg_t propDict = obj->getPropDictSelector();
propDict.setSegment(segmentId);
obj->setPropDictSelector(propDict);
} else {
reg_t classObject = obj->getSuperClassSelector();
const Object *classObj = segMan->getObject(classObject);
obj->setPropDictSelector(classObj->getPropDictSelector());
// At least some versions of Island of Dr Brain have a bMessager
// instance in script 0 with a var count greater than that of its
// class; warn about this here to see if it shows up in any other
// games
if (obj->getVarCount() != classObj->getVarCount()) {
// Warnings have to be deferred until after relocation for the
// object name to be resolvable
mismatchedVarCountObjects.push_back(reg);
}
}
// Set the -classScript- selector to the script number.
// FIXME: As this selector is filled in at run-time, it is likely
// that it is supposed to hold a pointer. The Obj::isKindOf method
// uses this selector together with -propDict- to compare classes.
// For the purpose of Obj::isKindOf, using the script number appears
// to be sufficient.
obj->setClassScriptSelector(make_reg(0, _nr));
seeker += seeker.getUint16SEAt(2) * 2;
}
relocateSci0Sci21(segmentId);
for (uint i = 0; i < mismatchedVarCountObjects.size(); ++i) {
const reg_t pos = mismatchedVarCountObjects[i];
const Object *obj = segMan->getObject(pos);
reg_t classObject = obj->getSuperClassSelector();
const Object *classObj = segMan->getObject(classObject);
warning("Object %04x:%04x (%s) from %s declares %d variables, "
"but its class declares %d variables",
PRINT_REG(pos),
segMan->getObjectName(pos),
_buf->name().c_str(),
obj->getVarCount(),
classObj->getVarCount());
}
}
#ifdef ENABLE_SCI32
void Script::initializeObjectsSci3(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches) {
// SCI3 added all classes to the class table before initializing objects
SciSpan<const byte> seeker = getSci3ObjectsPointer();
while (seeker.getUint16SEAt(0) == SCRIPT_OBJECT_MAGIC_NUMBER) {
uint32 objectPosition = seeker - *_buf;
bool isClass = (seeker.getUint16SEAt(10) & kInfoFlagClass);
if (isClass) {
uint16 species = seeker.getUint16SEAt(4);
initializeClass(segMan, species, objectPosition);
}
seeker += seeker.getUint16SEAt(2);
}
seeker = getSci3ObjectsPointer();
while (seeker.getUint16SEAt(0) == SCRIPT_OBJECT_MAGIC_NUMBER) {
uint32 objectPosition = seeker - *_buf;
Object *obj = scriptObjInit(make_reg32(segmentId, objectPosition));
obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().getOffset(), SCRIPT_GET_LOCK, 0, applyScriptPatches));
seeker += seeker.getUint16SEAt(2);
}
relocateSci3(segmentId);
}
#endif
void Script::initializeObjects(SegManager *segMan, SegmentId segmentId, bool applyScriptPatches) {
if (getSciVersion() <= SCI_VERSION_1_LATE)
initializeObjectsSci0(segMan, segmentId, applyScriptPatches);
else if (getSciVersion() <= SCI_VERSION_2_1_LATE)
initializeObjectsSci11(segMan, segmentId, applyScriptPatches);
#ifdef ENABLE_SCI32
else
initializeObjectsSci3(segMan, segmentId, applyScriptPatches);
#endif
}
reg_t Script::findCanonicAddress(SegManager *segMan, reg_t addr) const {
addr.setOffset(0);
return addr;
}
void Script::freeAtAddress(SegManager *segMan, reg_t addr) {
/*
debugC(kDebugLevelGC, "[GC] Freeing script %04x:%04x", PRINT_REG(addr));
if (_localsSegment)
debugC(kDebugLevelGC, "[GC] Freeing locals %04x:0000", _localsSegment);
*/
if (_markedAsDeleted)
segMan->deallocateScript(_nr);
}
Common::Array<reg_t> Script::listAllDeallocatable(SegmentId segId) const {
const reg_t r = make_reg(segId, 0);
return Common::Array<reg_t>(&r, 1);
}
Common::Array<reg_t> Script::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
if (addr.getOffset() <= _buf->size() && addr.getOffset() >= (uint)-SCRIPT_OBJECT_MAGIC_OFFSET && offsetIsObject(addr.getOffset())) {
const Object *obj = getObject(addr.getOffset());
if (obj) {
// Note all local variables, if we have a local variable environment
if (_localsSegment)
tmp.push_back(make_reg(_localsSegment, 0));
for (uint i = 0; i < obj->getVarCount(); i++)
tmp.push_back(obj->getVariable(i));
} else {
error("Request for outgoing script-object reference at %04x:%04x failed in script %d", PRINT_REG(addr), _nr);
}
} else {
/* warning("Unexpected request for outgoing script-object references at %04x:%04x", PRINT_REG(addr));*/
/* Happens e.g. when we're looking into strings */
}
return tmp;
}
Common::Array<reg_t> Script::listObjectReferences() const {
Common::Array<reg_t> tmp;
// Locals, if present
if (_localsSegment)
tmp.push_back(make_reg(_localsSegment, 0));
// All objects (may be classes, may be indirectly reachable)
ObjMap::iterator it;
const ObjMap::iterator end = _objects.end();
for (it = _objects.begin(); it != end; ++it) {
tmp.push_back(it->_value.getPos());
}
return tmp;
}
void Script::applySaidWorkarounds() {
// WORKAROUND: SQ3 version 1.018 has a messy vocab problem.
// Sierra added the vocab entry "scout" to this version at group id 0x953
// and then apparently never recompiled all the scripts. 30 scripts still
// reference the old vocab group ids from 0x953 to 0x990 in their Said
// strings. All of these commands are off by one and linked to wrong words.
// For example, looking at the escape pod in the first room with "look pod"
// no longer works but "look chute" does. We fix this by patching the Said
// strings; any group ids within the broken range are incremented by one.
// Four scripts correctly reference vocabs in the broken range, such as
// the one that added "scout", and so they must not be patched.
// Only version 1.018 has this problem but it's also the most common as
// it's the final English DOS version and included in the SQ collections.
if (g_sci->getGameId() == GID_SQ3 &&
g_sci->getPlatform() == Common::kPlatformDOS &&
g_sci->getLanguage() == Common::EN_ANY &&
_nr != 0 && _nr != 42 && _nr != 44 && _nr != 70) { // exclude working scripts
// Identify SQ3 1.018 by the presence of "scout" at 0x953
const uint16 sq3FirstBadVocabGroup = 0x953; // scout
const uint16 sq3LastBadVocabGroup = 0x990; // devil
ResultWordList words;
g_sci->getVocabulary()->lookupWord(words, "scout", 5);
if (!words.empty() && words.front()._group == sq3FirstBadVocabGroup) {
for (size_t i = 0; i < _offsetLookupArray.size(); ++i) {
offsetLookupArrayEntry &offsetEntry = _offsetLookupArray[i];
if (offsetEntry.type != SCI_SCR_OFFSET_TYPE_SAID) {
continue;
}
// parse the said string and increment groups in the broken range
byte *saidPtr = _buf->getUnsafeDataAt(offsetEntry.offset);
while (*saidPtr != 0xff) {
if (*saidPtr < 0xf0) {
uint16 vocabGroup = (*saidPtr << 8) | *(saidPtr + 1);
if (sq3FirstBadVocabGroup <= vocabGroup && vocabGroup <= sq3LastBadVocabGroup) {
vocabGroup += 1;
*saidPtr = vocabGroup >> 8;
*(saidPtr + 1) = vocabGroup & 0xff;
}
saidPtr++;
}
saidPtr++;
}
}
}
}
}
} // End of namespace Sci
|