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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCI_GRAPHICS_PAINT16_H
#define SCI_GRAPHICS_PAINT16_H
namespace Sci {
class GfxPorts;
class GfxScreen;
class GfxPalette;
class Font;
class GfxView;
struct HiresDrawData;
/**
* Paint16 class, handles painting/drawing for SCI16 (SCI0-SCI1.1) games
*/
class GfxPaint16 {
public:
GfxPaint16(ResourceManager *resMan, SegManager *segMan, GfxCache *cache, GfxPorts *ports, GfxCoordAdjuster16 *coordAdjuster, GfxScreen *screen, GfxPalette *palette, GfxTransitions *transitions, AudioPlayer *audio);
~GfxPaint16();
void init(GfxAnimate *animate, GfxText16 *text16);
void debugSetEGAdrawingVisualize(bool state);
void drawPicture(GuiResourceId pictureId, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId);
void drawCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0);
void drawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, const Common::Rect &celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0);
void drawCel(GfxView *view, int16 loopNo, int16 celNo, const Common::Rect &celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128, uint16 scaleSignal = 0);
void drawHiresCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, reg_t hiresHandle, bool storeDrawingInfo);
void redrawHiresCels();
void clearScreen(byte color = 255);
void invertRect(const Common::Rect &rect);
void invertRectViaXOR(const Common::Rect &rect);
void eraseRect(const Common::Rect &rect);
void paintRect(const Common::Rect &rect);
void fillRect(const Common::Rect &rect, int16 drawFlags, byte color, byte priority = 0, byte control = 0);
void frameRect(const Common::Rect &rect);
void bitsShow(const Common::Rect &r);
reg_t bitsSave(const Common::Rect &rect, byte screenFlags, bool hiresFlag = false);
void bitsGetRect(reg_t memoryHandle, Common::Rect *destRect);
void bitsRestore(reg_t memoryHandle);
void bitsFree(reg_t memoryHandle);
void kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
void kernelDrawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo, uint16 scaleX, uint16 scaleY, bool hiresMode, reg_t hiresHandle);
void kernelGraphFillBoxForeground(const Common::Rect &rect);
void kernelGraphFillBoxBackground(const Common::Rect &rect);
void kernelGraphFillBox(const Common::Rect &rect, uint16 colorMask, int16 color, int16 priority, int16 control);
void kernelGraphFrameBox(const Common::Rect &rect, int16 color);
void kernelGraphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control);
reg_t kernelGraphSaveBox(const Common::Rect &rect, uint16 flags, bool hiresFlag);
void kernelGraphRestoreBox(reg_t handle);
void kernelGraphUpdateBox(const Common::Rect &rect);
void kernelGraphRedrawBox(Common::Rect rect);
reg_t kernelDisplay(const char *text, uint16 languageSplitter, int argc, reg_t *argv);
reg_t kernelPortraitLoad(const Common::String &resourceName);
void kernelPortraitShow(const Common::String &resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
void kernelPortraitUnload(uint16 portraitId);
private:
ResourceManager *_resMan;
SegManager *_segMan;
AudioPlayer *_audio;
GfxAnimate *_animate;
GfxCache *_cache;
GfxPorts *_ports;
GfxCoordAdjuster16 *_coordAdjuster;
GfxScreen *_screen;
GfxPalette *_palette;
GfxText16 *_text16;
GfxTransitions *_transitions;
// true means make EGA picture drawing visible
bool _EGAdrawingVisualize;
// The original KQ6WinCD interpreter saves the hires drawing information in a linked list. There are two use cases: one is redrawing the
// window background when receiving WM_PAINT messages (which is irrelevant for us, since that happens in the backend) and the other is
// redrawing the inventory after displaying a text window over it. This only happens in mixed speech+text mode, which does not even exist
// in the original. We do have that mode as a ScummVM feature, though. That's why we have that code, to be able to refresh the inventory.
void removeHiresDrawObject(reg_t handle);
bool hasHiresDrawObjectAt(uint16 x, uint16 y) const;
Common::Rect makeHiresRect(Common::Rect &rect) const;
HiresDrawData *_hiresDrawObjs;
bool _hiresPortraitWorkaroundFlag;
};
} // End of namespace Sci
#endif // SCI_GRAPHICS_PAINT16_H
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