File: charset.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (361 lines) | stat: -rw-r--r-- 10,944 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef SCUMM_CHARSET_H
#define SCUMM_CHARSET_H

#include "common/scummsys.h"
#include "common/rect.h"
#include "graphics/sjis.h"
#include "scumm/charset_v7.h"
#include "scumm/scumm.h"
#include "scumm/gfx.h"

namespace Graphics {
class Font;
}

namespace Scumm {

class ScummEngine;
class NutRenderer;
struct VirtScreen;

static inline bool checkKSCode(byte hi, byte lo) {
	//hi : xx
	//lo : yy
	if ((0xA1 > lo) || (0xFE < lo)) {
		return false;
	}
	if ((hi >= 0xB0) && (hi <= 0xC8)) {
		return true;
	}
	return false;
}

static inline bool checkSJISCode(byte c) {
	if ((c >= 0x80 && c <= 0x9f) || (c >= 0xe0 && c <= 0xfd))
		return true;
	return false;
}

static inline bool is2ByteCharacter(Common::Language lang, byte c) {
	if (lang == Common::JA_JPN)
		return (c >= 0x80 && c <= 0x9F) || (c >= 0xE0 && c <= 0xFD);
	else if (lang == Common::KO_KOR)
		return (c >= 0xB0 && c <= 0xD0);
	else if (lang == Common::ZH_TWN || lang == Common::ZH_CHN)
		return (c >= 0x80);
	return false;
}

class CharsetRenderer {
public:

	Common::Rect _str;

	int _top;
	int _left, _startLeft;
	int _right;

protected:
	byte _color;

public:
	bool _center;

	bool _hasMask;	// True if "removable" text is visible somewhere (should be called _hasText or so)
	VirtScreenNumber _textScreenID;	// ID of the virtual screen on which the text is visible.

	bool _blitAlso;
	bool _firstChar;
	bool _disableOffsX;

protected:
	ScummEngine *_vm;
	int32 _curId;

public:
	CharsetRenderer(ScummEngine *vm);
	virtual ~CharsetRenderer();

	virtual void printChar(int chr, bool ignoreCharsetMask) = 0;
	virtual void drawChar(int chr, Graphics::Surface &s, int x, int y) {}

	virtual int getStringWidth(int arg, const byte *text);
	void addLinebreaks(int a, byte *str, int pos, int maxwidth);
	void translateColor();

	virtual void setCurID(int32 id) = 0;
	int getCurID() { return _curId; }

	virtual int getFontHeight() const = 0;
	virtual int getCharHeight(uint16 chr) const { return getFontHeight(); }
	virtual int getCharWidth(uint16 chr) const = 0;

	virtual void setColor(byte color, bool shadowModeSpecialFlag = false) { _color = color; translateColor(); }
	virtual byte getColor() { return _color; }

	void saveLoadWithSerializer(Common::Serializer &ser);
};

class CharsetRendererCommon : public CharsetRenderer {
public:
	enum ShadowType {
		kNoShadowType,
		kNormalShadowType,
		kHorizontalShadowType,
		kOutlineShadowType
	};

	CharsetRendererCommon(ScummEngine *vm);

	void setCurID(int32 id) override;

	int getFontHeight() const override;

protected:
	const byte *_fontPtr;
	int _bitsPerPixel;
	int _fontHeight;
	int _numChars;

	byte _shadowColor;
	ShadowType _shadowType;
};

class CharsetRendererPC : public CharsetRendererCommon {
public:
	CharsetRendererPC(ScummEngine *vm) : CharsetRendererCommon(vm) { }

protected:
	virtual void setShadowMode(ShadowType mode);
	virtual void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height);
	void drawBits1Kor(Graphics::Surface &dest, int x1, int y1, const byte *src, int drawTop, int width, int height);
};

class CharsetRendererClassic : public CharsetRendererPC {
protected:
	virtual void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
	void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
	virtual bool prepareDraw(uint16 chr);

	int _width, _height, _origWidth, _origHeight;
	int _cjkSpacing;
	int _offsX, _offsY;
	const byte *_charPtr;

	// On which virtual screen will be drawn right now
	VirtScreenNumber _drawScreen;

public:
	CharsetRendererClassic(ScummEngine *vm, int cjkSpacing) : CharsetRendererPC(vm), _width(0), _height(0), _origWidth(0), _origHeight(0),
		_cjkSpacing(cjkSpacing), _offsX(0), _offsY(0), _charPtr(nullptr), _drawScreen(kMainVirtScreen) {}
	CharsetRendererClassic(ScummEngine *vm) : CharsetRendererClassic(vm, vm->_game.id == GID_INDY4 &&
									 (vm->_game.platform == Common::kPlatformMacintosh || vm->_game.platform == Common::kPlatformDOS) &&
									 vm->_language == Common::JA_JPN ? -3 : 0) {}

	void printChar(int chr, bool ignoreCharsetMask) override;
	void drawChar(int chr, Graphics::Surface &s, int x, int y) override;

	int getCharWidth(uint16 chr) const override;
};

#ifdef USE_RGB_COLOR
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
class CharsetRendererTownsClassic : public CharsetRendererClassic {
public:
	CharsetRendererTownsClassic(ScummEngine *vm);

	int getCharWidth(uint16 chr) const override;
	int getFontHeight() const override;

private:
	void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) override;
	bool prepareDraw(uint16 chr) override;
	void setupShadowMode();
	bool useFontRomCharacter(uint16 chr) const;
	void processCharsetColors();

	uint16 _sjisCurChar;
};
#endif
#endif

class CharsetRendererNES : public CharsetRendererCommon {
protected:
	byte *_trTable = nullptr;

	void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height);

public:
	CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {}

	void setCurID(int32 id) override {}
	void printChar(int chr, bool ignoreCharsetMask) override;
	void drawChar(int chr, Graphics::Surface &s, int x, int y) override;

	int getFontHeight() const override { return 8; }
	int getCharWidth(uint16 chr) const override { return 8; }
};

class CharsetRendererV3 : public CharsetRendererPC {
protected:
	virtual int getDrawWidthIntern(uint16 chr);
	virtual int getDrawHeightIntern(uint16 chr);
	virtual void setDrawCharIntern(uint16 chr) {}

	const byte *_widthTable = nullptr;

public:
	CharsetRendererV3(ScummEngine *vm) : CharsetRendererPC(vm) {}

	void printChar(int chr, bool ignoreCharsetMask) override;
	void drawChar(int chr, Graphics::Surface &s, int x, int y) override;
	void setCurID(int32 id) override;
	void setColor(byte color, bool shadowModeSpecialFlag) override;
	int getCharWidth(uint16 chr) const override;
};

class CharsetRendererTownsV3 : public CharsetRendererV3 {
public:
	CharsetRendererTownsV3(ScummEngine *vm);

	int getCharWidth(uint16 chr) const override;
	int getFontHeight() const override;

private:
	void setShadowMode(ShadowType mode) override;
	void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override;
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
	int getDrawWidthIntern(uint16 chr) override;
	int getDrawHeightIntern(uint16 chr) override;
	void setDrawCharIntern(uint16 chr) override;
#endif
	uint16 _sjisCurChar;
};

#ifdef USE_RGB_COLOR
class CharsetRendererPCE : public CharsetRendererV3 {
private:
	void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override;

	int getDrawWidthIntern(uint16 chr) override;
	int getDrawHeightIntern(uint16 chr) override;
	void setDrawCharIntern(uint16 chr) override;

	uint16 _sjisCurChar;

public:
	CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm), _sjisCurChar(0) {}

	void setColor(byte color, bool) override;
};
#endif

class CharsetRendererV2 : public CharsetRendererV3 {
protected:
	bool _deleteFontPtr;

public:
	CharsetRendererV2(ScummEngine *vm, Common::Language language);
	~CharsetRendererV2() override;

	void setCurID(int32 id) override {}
	int getCharWidth(uint16 chr) const override { return 8; }
};

class CharsetRendererMac : public CharsetRendererCommon {
protected:
	const Graphics::Font *_font = nullptr;
	bool _useCorrectFontSpacing;
	bool _pad;
	int _lastTop;

	int getDrawWidthIntern(uint16 chr) const;
	void printCharInternal(int chr, int color, bool shadow, int x, int y);

	byte getTextColor();
	byte getTextShadowColor();

	Graphics::Surface *_glyphSurface;

public:
	CharsetRendererMac(ScummEngine *vm, const Common::Path &fontFile);
	~CharsetRendererMac() override;

	void setCurID(int32 id) override;

	int getStringWidth(int arg, const byte *text) override;
	int getFontHeight() const override;
	int getCharWidth(uint16 chr) const override;
	void printChar(int chr, bool ignoreCharsetMask) override;
	void setColor(byte color, bool) override;
};

#ifdef ENABLE_SCUMM_7_8
class CharsetRendererV7 : public CharsetRendererClassic, public GlyphRenderer_v7 {
public:
	CharsetRendererV7(ScummEngine *vm);
	~CharsetRendererV7() override {};

	void printChar(int, bool) override { error("CharsetRendererV7::printChar(): Unexpected call to deprecated function"); }

	int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr) override;
	int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr) override;
	int getCharWidth(uint16 chr) const override;
	int getCharHeight(uint16 chr) const override { return ((chr & 0x80) && _vm->_useCJKMode) ? _vm->_2byteHeight : _fontHeight; }
	int getFontHeight() const override { return _fontHeight; }
	int setFont(int) override { return 0; }
	bool newStyleWrapping() const override { return _newStyle; }
private:
	const bool _newStyle;
	const int _direction;
};

class CharsetRendererNut : public CharsetRenderer, public GlyphRenderer_v7 {
public:
	CharsetRendererNut(ScummEngine *vm);
	~CharsetRendererNut() override;

	void printChar(int, bool) override { error("CharsetRendererNut::printChar(): Unexpected call to deprecated function"); }

	void setCurID(int32 id) override;
	int setFont(int id) override;
	bool newStyleWrapping() const override { return true; }

	int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr) override;
	int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr) override;

	int getFontHeight() const override;
	int getCharWidth(uint16 chr) const override;
	int getCharHeight(uint16 chr) const override;

private:
	NutRenderer *_fr[5];
	NutRenderer *_current;
};
#endif

} // End of namespace Scumm


#endif