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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/translation.h"
#include "scumm/he/moonbase/map_main.h"
#include "scumm/he/moonbase/dialog-mapgenerator.h"
namespace Scumm {
enum {
kAlgorCmd = 'ALGR',
kAlgorRandCmd = 'ALRM',
kSizeCmd = 'SIZE',
kSizeRandCmd = 'SZRM',
kTileCmd = 'TILE',
kTileRandCmd = 'TLRM',
kEnergyCmd = 'ENGY',
kEnergyRandCmd = 'EGRM',
kTerrainCmd = 'TRIN',
kTerrainRandCmd = 'TRRM',
kWaterCmd = 'WTER',
kWaterRandCmd = 'WTRM',
kCancelCmd = 'CNCL',
kGenerateCmd = 'GNRT'
};
MapGeneratorDialog::MapGeneratorDialog(bool demo) : Dialog("MapGenerator"), _refreshing(false) {
// I18N: Random map generator for Moonbase Commander
_dialogTitle = new GUI::StaticTextWidget(this, "MapGenerator.Title", _("Random Map Options"));
_dialogTitle->setAlign(Graphics::kTextAlignCenter);
// I18N: Map generator algorithms
_algorDesc = new GUI::StaticTextWidget(this, "MapGenerator.Algorithm", _("Algorithm"));
_algorDesc->setAlign(Graphics::kTextAlignLeft);
_algorGroup = new GUI::RadiobuttonGroup(this, kAlgorCmd);
// I18N: Spiff algorithm
_algorSpiff = new GUI::RadiobuttonWidget(this, "MapGenerator.AlgorithmSpiff", _algorGroup, SPIFF_GEN, _("Spiff"));
// I18N: Katton algorithm
_algorSpiff = new GUI::RadiobuttonWidget(this, "MapGenerator.AlgorithmKatton", _algorGroup, KATTON_GEN, _("Katton"));
// I18N: Random algorithm
_algorRandom = new GUI::CheckboxWidget(this, "MapGenerator.AlgorithmRandom", _("Random"), _("Picks the map algorithm randomly."), kAlgorRandCmd);
// I18N: Map sizes
_sizeDesc = new GUI::StaticTextWidget(this, "MapGenerator.Size", _("Size"));
_sizeDesc->setAlign(Graphics::kTextAlignCenter);
_sizeGroup = new GUI::RadiobuttonGroup(this, kSizeCmd);
_sizeSmall = new GUI::RadiobuttonWidget(this, "MapGenerator.SizeSmall", _sizeGroup, 4, _("Small"));
_sizeMedium = new GUI::RadiobuttonWidget(this, "MapGenerator.SizeMedium", _sizeGroup, 5, _("Medium"));
_sizeLarge = new GUI::RadiobuttonWidget(this, "MapGenerator.SizeLarge", _sizeGroup, 6, _("Large"));
_sizeHuge = new GUI::RadiobuttonWidget(this, "MapGenerator.SizeHuge", _sizeGroup, 7, _("Huge"));
_sizeSAI = new GUI::RadiobuttonWidget(this, "MapGenerator.SizeSAI", _sizeGroup, 8, _("SAI"));
_sizeRidiculous = new GUI::RadiobuttonWidget(this, "MapGenerator.SizeRidiculous", _sizeGroup, 9, _("Ridiculous"));
_sizeMax = new GUI::RadiobuttonWidget(this, "MapGenerator.SizeMax", _sizeGroup, 10, _("Max"));
// I18N: Random map size
_sizeRandom = new GUI::CheckboxWidget(this, "MapGenerator.SizeRandom", _("Random"), _("Picks the map size randomly."), kSizeRandCmd);
// I18N: Map tilesets
_tileDesc = new GUI::StaticTextWidget(this, "MapGenerator.Tileset", _("Tileset"));
_tileDesc->setAlign(Graphics::kTextAlignCenter);
_tileGroup = new GUI::RadiobuttonGroup(this, kTileCmd);
_tileTerrandra = new GUI::RadiobuttonWidget(this, "MapGenerator.TilesetTerrandra", _tileGroup, 1, Common::U32String("Terrandra"));
_tileZanateros = new GUI::RadiobuttonWidget(this, "MapGenerator.TilesetZanateros", _tileGroup, 2, Common::U32String("Zanateros"));
// Demo version of the game only has tilesets 1, 2, 4 and 6. Don't create buttons for
// missing tiles.
if (!demo)
_tileDrijim = new GUI::RadiobuttonWidget(this, "MapGenerator.TilesetDaijim", _tileGroup, 3, Common::U32String("Daijim 3"));
_tileKyanite = new GUI::RadiobuttonWidget(this, "MapGenerator.TilesetKyanite", _tileGroup, 4, Common::U32String("Kyanite"));
if (!demo)
_tileEmerau = new GUI::RadiobuttonWidget(this, "MapGenerator.TilesetEmerau", _tileGroup, 5, Common::U32String("Emerau Glyph"));
_tileAblation = new GUI::RadiobuttonWidget(this, "MapGenerator.TilesetAblation", _tileGroup, 6, Common::U32String("Ablation Land"));
// I18N: Random tileset
_tileRandom = new GUI::CheckboxWidget(this, "MapGenerator.TilesetRandom", _("Random"), _("Picks the map tileset randomly."), kTileRandCmd);
// I18N: Percentage of energy pools
_energyDesc = new GUI::StaticTextWidget(this, "MapGenerator.Energy", _("Energy"));
_energyDesc->setAlign(Graphics::kTextAlignCenter);
_energySlider = new GUI::SliderWidget(this, "MapGenerator.EnergySlider", Common::U32String(), kEnergyCmd);
_energySlider->setMinValue(0); _energySlider->setMaxValue(6);
// I18N: Energy slider label
_energyLabel = new GUI::StaticTextWidget(this, "MapGenerator.EnergySliderLabel", _("Scarce - Lots"), Common::U32String());
_energyLabel->setAlign(Graphics::kTextAlignCenter);
// I18N: Random percentage of energy pools
_energyRandom = new GUI::CheckboxWidget(this, "MapGenerator.EnergyRandom", _("Random"), _("Picks the random amount of energy pools."), kEnergyRandCmd);
// I18N: Percentage of terrain
_terrainDesc = new GUI::StaticTextWidget(this, "MapGenerator.Terrain", _("Terrain"));
_terrainDesc->setAlign(Graphics::kTextAlignCenter);
_terrainSlider = new GUI::SliderWidget(this, "MapGenerator.TerrainSlider", Common::U32String(), kTerrainCmd);
_terrainSlider->setMinValue(0); _terrainSlider->setMaxValue(6);
// I18N: Terrain slider label
_terrainLabel = new GUI::StaticTextWidget(this, "MapGenerator.TerrainSliderLabel", _("Barren - Rough"), Common::U32String());
_terrainLabel->setAlign(Graphics::kTextAlignCenter);
// I18N: Random percentage of terrain
_terrainRandom = new GUI::CheckboxWidget(this, "MapGenerator.TerrainRandom", _("Random"), _("Picks the random amount of terrain level."), kTerrainRandCmd);
// I18N: Percentage of water
_waterDesc = new GUI::StaticTextWidget(this, "MapGenerator.Water", _("Water"));
_waterDesc->setAlign(Graphics::kTextAlignCenter);
_waterSlider = new GUI::SliderWidget(this, "MapGenerator.WaterSlider", Common::U32String(), kWaterCmd);
_waterSlider->setMinValue(0); _waterSlider->setMaxValue(6);
// I18N: Water slider label
_waterLabel = new GUI::StaticTextWidget(this, "MapGenerator.WaterSliderLabel", _("Driest - Wettest"), Common::U32String());
_waterLabel->setAlign(Graphics::kTextAlignCenter);
// I18N: Random percentage of water
_waterRandom = new GUI::CheckboxWidget(this, "MapGenerator.WaterRandom", _("Random"), _("Picks the random amount of water."), kWaterRandCmd);
_cancelButton = new GUI::ButtonWidget(this, "MapGenerator.Cancel", _("Cancel"), Common::U32String(), kCancelCmd);
// I18N: Generate new map
_generateButton = new GUI::ButtonWidget(this, "MapGenerator.Generate", _("Generate"), Common::U32String(), kGenerateCmd);
refresh();
}
void MapGeneratorDialog::refresh() {
_refreshing = true;
// ALGORITHM
bool randomAlgorithm = true;
if (ConfMan.hasKey("map_algorithm"))
randomAlgorithm = ConfMan.getInt("map_algorithm") == 0;
_algorGroup->setEnabled(!randomAlgorithm);
_algorRandom->setState(randomAlgorithm);
if (!randomAlgorithm)
_algorGroup->setValue(ConfMan.getInt("map_algorithm"));
// SIZE
bool randomSize = true;
if (ConfMan.hasKey("map_size"))
randomSize = ConfMan.getInt("map_size") == 0;
_sizeGroup->setEnabled(!randomSize);
_sizeRandom->setState(randomSize);
if (!randomSize)
_sizeGroup->setValue(ConfMan.getInt("map_size"));
// TILESET
bool randomTileset = true;
if (ConfMan.hasKey("map_tileset"))
randomTileset = ConfMan.getInt("map_tileset") == 0;
_tileGroup->setEnabled(!randomTileset);
_tileRandom->setState(randomTileset);
if (!randomTileset)
_tileGroup->setValue(ConfMan.getInt("map_tileset"));
// ENERGY
bool randomEnergy = true;
if (ConfMan.hasKey("map_energy"))
randomEnergy = ConfMan.getInt("map_energy") == -1;
_energySlider->setEnabled(!randomEnergy);
_energyRandom->setState(randomEnergy);
if (!randomEnergy)
_energySlider->setValue(ConfMan.getInt("map_energy"));
else if (ConfMan.hasKey("prev_map_energy"))
_energySlider->setValue(ConfMan.getInt("prev_map_energy"));
else
_energySlider->setValue(3);
// TERRAIN
bool randomTerrain = true;
if (ConfMan.hasKey("map_terrain"))
randomTerrain = ConfMan.getInt("map_terrain") == -1;
_terrainSlider->setEnabled(!randomTerrain);
_terrainRandom->setState(randomTerrain);
if (!randomTerrain)
_terrainSlider->setValue(ConfMan.getInt("map_terrain"));
else if (ConfMan.hasKey("prev_map_terrain"))
_terrainSlider->setValue(ConfMan.getInt("prev_map_terrain"));
else
_terrainSlider->setValue(3);
// WATER
bool randomWater = true;
if (ConfMan.hasKey("map_water"))
randomWater = ConfMan.getInt("map_water") == -1;
_waterSlider->setEnabled(!randomWater);
_waterRandom->setState(randomWater);
if (!randomWater)
_waterSlider->setValue(ConfMan.getInt("map_water"));
else if (ConfMan.hasKey("prev_map_water"))
_waterSlider->setValue(ConfMan.getInt("prev_map_water"));
else
_waterSlider->setValue(3);
drawDialog(GUI::kDrawLayerForeground);
_refreshing = false;
}
void MapGeneratorDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
if (_refreshing)
return;
switch(cmd) {
case kAlgorCmd:
ConfMan.setInt("map_algorithm", data);
break;
case kAlgorRandCmd:
if (data == 1) {
if (ConfMan.hasKey("map_algorithm") && ConfMan.getInt("map_algorithm") != 0)
// Store previous value
ConfMan.setInt("prev_map_algorithm", ConfMan.getInt("map_algorithm"));
ConfMan.setInt("map_algorithm", 0);
} else {
// Restore previous value
int previousValue = SPIFF_GEN;
if (ConfMan.hasKey("prev_map_algorithm"))
previousValue = ConfMan.getInt("prev_map_algorithm");
ConfMan.setInt("map_algorithm", previousValue);
}
refresh();
break;
case kSizeCmd:
ConfMan.setInt("map_size", data);
break;
case kSizeRandCmd:
if (data == 1) {
if (ConfMan.hasKey("map_size") && ConfMan.getInt("map_size") != 0)
// Store previous value
ConfMan.setInt("prev_map_size", ConfMan.getInt("map_size"));
ConfMan.setInt("map_size", 0);
} else {
// Restore previous value
int previousValue = 4;
if (ConfMan.hasKey("prev_map_size"))
previousValue = ConfMan.getInt("prev_map_size");
ConfMan.setInt("map_size", previousValue);
}
refresh();
break;
case kTileCmd:
ConfMan.setInt("map_tileset", data);
break;
case kTileRandCmd:
if (data == 1) {
if (ConfMan.hasKey("map_tileset") && ConfMan.getInt("map_tileset") != 0)
// Store previous value
ConfMan.setInt("prev_map_tileset", ConfMan.getInt("map_tileset"));
ConfMan.setInt("map_tileset", 0);
} else {
// Restore previous value
int previousValue = 5;
if (ConfMan.hasKey("prev_map_tileset"))
previousValue = ConfMan.getInt("prev_map_tileset");
ConfMan.setInt("map_tileset", previousValue);
}
refresh();
break;
case kEnergyCmd:
ConfMan.setInt("map_energy", data);
break;
case kEnergyRandCmd:
if (data == 1) {
if (ConfMan.hasKey("map_energy") && ConfMan.getInt("map_energy") != -1)
// Store previous value
ConfMan.setInt("prev_map_energy", ConfMan.getInt("map_energy"));
ConfMan.setInt("map_energy", -1);
} else {
// Restore previous value
int previousValue = 3;
if (ConfMan.hasKey("prev_map_energy"))
previousValue = ConfMan.getInt("prev_map_energy");
ConfMan.setInt("map_energy", previousValue);
}
refresh();
break;
case kTerrainCmd:
ConfMan.setInt("map_terrain", data);
break;
case kTerrainRandCmd:
if (data == 1) {
if (ConfMan.hasKey("map_terrain") && ConfMan.getInt("map_terrain") != -1)
// Store previous value
ConfMan.setInt("prev_map_terrain", ConfMan.getInt("map_terrain"));
ConfMan.setInt("map_terrain", -1);
} else {
// Restore previous value
int previousValue = 3;
if (ConfMan.hasKey("prev_map_terrain"))
previousValue = ConfMan.getInt("prev_map_terrain");
ConfMan.setInt("map_terrain", previousValue);
}
refresh();
break;
case kWaterCmd:
ConfMan.setInt("map_water", data);
break;
case kWaterRandCmd:
if (data == 1) {
if (ConfMan.hasKey("map_water") && ConfMan.getInt("map_water") != -1)
// Store previous value
ConfMan.setInt("prev_map_water", ConfMan.getInt("map_water"));
ConfMan.setInt("map_water", -1);
} else {
// Restore previous value
int previousValue = 3;
if (ConfMan.hasKey("prev_map_water"))
previousValue = ConfMan.getInt("prev_map_water");
ConfMan.setInt("map_water", previousValue);
}
refresh();
break;
case kCancelCmd:
setResult(0);
close();
break;
case kGenerateCmd:
ConfMan.flushToDisk();
setResult(1);
close();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void MapGeneratorDialog::handleKeyDown(Common::KeyState state) {
switch (state.keycode) {
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
ConfMan.flushToDisk();
setResult(1);
close();
break;
default:
Dialog::handleKeyDown(state);
}
}
} // End of namespace Scumm
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