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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_MOONBASE_MAP_SPIFF_H
#define SCUMM_HE_MOONBASE_MAP_SPIFF_H
#ifdef ENABLE_HE
#include "engines/scumm/he/moonbase/map_mif.h"
#define MAXELEVVAL 4 // for array size
// These were "HIGH", "MEDIUM", and "LOW", but
// was renamed to prevent potential clashing
// with different platforms.
#define kElevHigh 3 // elevations
#define kElevMedium 2
#define kElevLow 1
#define WATER 0 // special types
#define HUB 1
#define SMALLPOOL 2
#define MEDIUMPOOL 3
#define LARGEPOOLTOP 4
#define LARGEPOOLBOTTOM 5 // placeholder for top half of a large pool
#define UNASSIGNED -1
#define LOW_OR_WATER -2
#define MAXSIZE 80
#define NORMALMIRROR 0
#define XOFFSETMIRROR 1
#define YOFFSETMIRROR 2
#define MAXDISTMIRROR 3
namespace Scumm {
class SpiffGenerator {
public:
SpiffGenerator(int seed);
~SpiffGenerator() = default;
MapFile *generateMap(int water, int tileset, int mapSize, int energy, int terrain);
private:
int _seed = 0;
int _numPoolsG = 0; // per quadrant
int _energyAmountG = 0; // 2048 = min energy on small map, 51200 = max energy on max map, etc.
int _cliffAmountG = 0; // amount of cliffs, 10 is min, 70 is max
int _waterAmountG = 0; // 0 is min, 30 is max
int _totalMapSizeG = 0;
int _terrainSeedFlagG = 0; // disables kElevHigh or kElevLow terrain for the initial elevation when appropriate
int _islandsFlagG = 0; // enables islands
int _advancedMirrorOK_G = 0; // low terrain roughness can leave too abrupt changes at the edge, so set false to disable some mirroring types
int _mirrorTypeG = 0; // what mirroring is used
int _mapCornerMaxG = 0; // size of random section
int _mapMiddleMaxG = 0;
int _mapCorner[MAXSIZE+1][MAXSIZE+1] = { {}, {} };
int _mapMiddle[MAXSIZE][MAXSIZE] = { {}, {} };
float getRandomFloat();
int spiffRand(int min, int max);
int pickFrom2(int a, int probA, int b, int probB);
int pickFrom3(int a, int probA, int b, int probB, int c, int probC);
int pickFrom4(int a, int probA, int b, int probB, int c, int probC, int d, int probD);
void getSpecials();
void copyMap(int XOffset, int YOffset, int XDirection, int YDirection);
void mirrorMap();
void errorCorrection();
void generate();
};
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_MOONBASE_MAP_SPIFF_H
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