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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(SCUMM_IMUSE_DIGI_FADES_H) && defined(ENABLE_SCUMM_7_8)
#define SCUMM_IMUSE_DIGI_FADES_H
#include "common/scummsys.h"
#include "common/textconsole.h"
#include "common/util.h"
namespace Scumm {
class IMuseDigiFadesHandler {
private:
IMuseDigital *_engine;
IMuseDigiFade _fades[DIMUSE_MAX_FADES] = {};
int _fadesOn = 0;
void clearAllFades();
public:
IMuseDigiFadesHandler(IMuseDigital *engine);
~IMuseDigiFadesHandler();
int init();
void deinit();
void saveLoad(Common::Serializer &ser);
int fadeParam(int soundId, int opcode, int destinationValue, int fadeLength);
void clearFadeStatus(int soundId, int opcode);
void loop();
};
} // End of namespace Scumm
#endif
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