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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_IMUSE_DIGI_SNDMGR_H
#define SCUMM_IMUSE_DIGI_SNDMGR_H
#include "common/scummsys.h"
namespace Audio {
class SeekableAudioStream;
}
namespace Common {
class SeekableReadStream;
}
namespace Scumm {
class ScummEngine;
class BundleMgr;
class BundleDirCache;
class ImuseDigiSndMgr {
public:
#define MAX_IMUSE_SOUNDS 16
#define IMUSE_RESOURCE 1
#define IMUSE_BUNDLE 2
#define IMUSE_VOLGRP_VOICE 1
#define IMUSE_VOLGRP_SFX 2
#define IMUSE_VOLGRP_MUSIC 3
public:
struct SoundDesc {
bool inUse;
bool scheduledForDealloc;
byte *resPtr;
int resSize;
int resCurOffset;
char name[15];
int16 soundId;
BundleMgr *bundle;
};
private:
SoundDesc _sounds[MAX_IMUSE_SOUNDS];
bool checkForProperHandle(SoundDesc *soundDesc);
SoundDesc *allocSlot();
ScummEngine *_vm;
byte _disk;
BundleDirCache *_cacheBundleDir;
bool openMusicBundle(SoundDesc *sound, int &disk);
bool openVoiceBundle(SoundDesc *sound, int &disk);
public:
ImuseDigiSndMgr(ScummEngine *scumm);
~ImuseDigiSndMgr();
SoundDesc *openSound(int32 soundId, const char *soundName, int soundType, int volGroupId, int disk);
void closeSound(SoundDesc *soundDesc);
void closeSoundById(int soundId);
SoundDesc *findSoundById(int soundId);
SoundDesc *getSounds();
void scheduleSoundForDeallocation(int soundId);
};
} // End of namespace Scumm
#endif
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