File: dimuse_wave.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (132 lines) | stat: -rw-r--r-- 3,885 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "scumm/imuse_digi/dimuse_engine.h"

namespace Scumm {

int IMuseDigital::waveInit() {
	if (tracksInit())
		return -1;
	return 0;
}

int IMuseDigital::waveTerminate() {
	return 0;
}

int IMuseDigital::wavePause() {
	Common::StackLock lock(*_mutex);
	tracksPause();
	return 0;
}

int IMuseDigital::waveResume() {
	Common::StackLock lock(*_mutex);
	tracksResume();
	return 0;
}

void IMuseDigital::waveSaveLoad(Common::Serializer &ser) {
	Common::StackLock lock(*_mutex);
	tracksSaveLoad(ser);
}

void IMuseDigital::waveUpdateGroupVolumes() {
	Common::StackLock lock(*_mutex);
	tracksSetGroupVol();
}

int IMuseDigital::waveStartSound(int soundId, int priority) {
	Common::StackLock lock(*_mutex);
	return tracksStartSound(soundId, priority, 0);
}

int IMuseDigital::waveStopSound(int soundId) {
	Common::StackLock lock(*_mutex);
	return tracksStopSound(soundId);
}

int IMuseDigital::waveStopAllSounds() {
	Common::StackLock lock(*_mutex);
	return tracksStopAllSounds();
}

int IMuseDigital::waveGetNextSound(int soundId) {
	return tracksGetNextSound(soundId);
}

int IMuseDigital::waveSetParam(int soundId, int opcode, int value) {
	Common::StackLock lock(*_mutex);
	return tracksSetParam(soundId, opcode, value);
}

int IMuseDigital::waveGetParam(int soundId, int opcode) {
	Common::StackLock lock(*_mutex);
	return tracksGetParam(soundId, opcode);
}

int IMuseDigital::waveSetHook(int soundId, int hookId) {
	return tracksSetHook(soundId, hookId);
}

int IMuseDigital::waveGetHook(int soundId) {
	return tracksGetHook(soundId);
}

int IMuseDigital::waveStartStream(int soundId, int priority, int bufferId) {
	if (soundId == 0)
		return -1;

	Common::StackLock lock(*_mutex);
	return tracksStartSound(soundId, priority, bufferId);
}

int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, int fadeLengthMs, int fadeSyncFlag2, int fadeSyncFlag1) {
	Common::StackLock lock(*_mutex);
	return dispatchSwitchStream(oldSoundId, newSoundId, fadeLengthMs, fadeSyncFlag2, fadeSyncFlag1);
}

int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag) {
	Common::StackLock lock(*_mutex);
	return dispatchSwitchStream(oldSoundId, newSoundId, crossfadeBuffer, crossfadeBufferSize, vocLoopFlag);
}

int IMuseDigital::waveProcessStreams() {
	Common::StackLock lock(*_mutex);
	return streamerProcessStreams();
}

int  IMuseDigital::waveQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused) {
	Common::StackLock lock(*_mutex);
	return tracksQueryStream(soundId, bufSize, criticalSize, freeSpace, paused);
}

int IMuseDigital::waveFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused) {
	Common::StackLock lock(*_mutex);
	return tracksFeedStream(soundId, srcBuf, sizeToFeed, paused);
}

int IMuseDigital::waveLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height) {
	return tracksLipSync(soundId, syncId, msPos, width, height);
}

} // End of namespace Scumm