1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/imuse_digi/dimuse_engine.h"
namespace Scumm {
int IMuseDigital::waveInit() {
if (tracksInit())
return -1;
return 0;
}
int IMuseDigital::waveTerminate() {
return 0;
}
int IMuseDigital::wavePause() {
Common::StackLock lock(*_mutex);
tracksPause();
return 0;
}
int IMuseDigital::waveResume() {
Common::StackLock lock(*_mutex);
tracksResume();
return 0;
}
void IMuseDigital::waveSaveLoad(Common::Serializer &ser) {
Common::StackLock lock(*_mutex);
tracksSaveLoad(ser);
}
void IMuseDigital::waveUpdateGroupVolumes() {
Common::StackLock lock(*_mutex);
tracksSetGroupVol();
}
int IMuseDigital::waveStartSound(int soundId, int priority) {
Common::StackLock lock(*_mutex);
return tracksStartSound(soundId, priority, 0);
}
int IMuseDigital::waveStopSound(int soundId) {
Common::StackLock lock(*_mutex);
return tracksStopSound(soundId);
}
int IMuseDigital::waveStopAllSounds() {
Common::StackLock lock(*_mutex);
return tracksStopAllSounds();
}
int IMuseDigital::waveGetNextSound(int soundId) {
return tracksGetNextSound(soundId);
}
int IMuseDigital::waveSetParam(int soundId, int opcode, int value) {
Common::StackLock lock(*_mutex);
return tracksSetParam(soundId, opcode, value);
}
int IMuseDigital::waveGetParam(int soundId, int opcode) {
Common::StackLock lock(*_mutex);
return tracksGetParam(soundId, opcode);
}
int IMuseDigital::waveSetHook(int soundId, int hookId) {
return tracksSetHook(soundId, hookId);
}
int IMuseDigital::waveGetHook(int soundId) {
return tracksGetHook(soundId);
}
int IMuseDigital::waveStartStream(int soundId, int priority, int bufferId) {
if (soundId == 0)
return -1;
Common::StackLock lock(*_mutex);
return tracksStartSound(soundId, priority, bufferId);
}
int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, int fadeLengthMs, int fadeSyncFlag2, int fadeSyncFlag1) {
Common::StackLock lock(*_mutex);
return dispatchSwitchStream(oldSoundId, newSoundId, fadeLengthMs, fadeSyncFlag2, fadeSyncFlag1);
}
int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag) {
Common::StackLock lock(*_mutex);
return dispatchSwitchStream(oldSoundId, newSoundId, crossfadeBuffer, crossfadeBufferSize, vocLoopFlag);
}
int IMuseDigital::waveProcessStreams() {
Common::StackLock lock(*_mutex);
return streamerProcessStreams();
}
int IMuseDigital::waveQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused) {
Common::StackLock lock(*_mutex);
return tracksQueryStream(soundId, bufSize, criticalSize, freeSpace, paused);
}
int IMuseDigital::waveFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused) {
Common::StackLock lock(*_mutex);
return tracksFeedStream(soundId, srcBuf, sizeToFeed, paused);
}
int IMuseDigital::waveLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height) {
return tracksLipSync(soundId, syncId, msPos, width, height);
}
} // End of namespace Scumm
|