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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "sherlock/detection.h"
#include "sherlock/sherlock.h"
static const PlainGameDescriptor sherlockGames[] = {
{ "scalpel", "The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel" },
{ "rosetattoo", "The Lost Files of Sherlock Holmes: Case of the Rose Tattoo" },
{nullptr, nullptr}
};
static const DebugChannelDef debugFlagList[] = {
{Sherlock::kDebugLevelScript, "scripts", "Script debug level"},
{Sherlock::kDebugLevelAdLibDriver, "AdLib", "AdLib driver debugging"},
{Sherlock::kDebugLevelMT32Driver, "MT32", "MT32 driver debugging"},
{Sherlock::kDebugLevelMusic, "Music", "Music debugging"},
DEBUG_CHANNEL_END
};
#include "sherlock/detection_tables.h"
class SherlockMetaEngineDetection : public AdvancedMetaEngineDetection<Sherlock::SherlockGameDescription> {
public:
SherlockMetaEngineDetection() : AdvancedMetaEngineDetection(Sherlock::gameDescriptions, sherlockGames) {}
const char *getName() const override {
return "sherlock";
}
const char *getEngineName() const override {
return "Sherlock";
}
const char *getOriginalCopyright() const override {
return "Sherlock (C) 1992-1996 Mythos Software, (C) 1992-1996 Electronic Arts";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(SHERLOCK_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SherlockMetaEngineDetection);
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