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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_TATTOO_WIDGET_TOOLTIP_H
#define SHERLOCK_TATTOO_WIDGET_TOOLTIP_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "sherlock/tattoo/widget_base.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
class WidgetTooltipBase : public WidgetBase {
public:
WidgetTooltipBase(SherlockEngine *vm) : WidgetBase(vm) {}
~WidgetTooltipBase() override {}
/**
* Erase any previous display of the widget on the screen
*/
void erase() override;
/**
* Update the display of the widget on the screen
*/
void draw() override;
};
class WidgetTooltip: public WidgetTooltipBase {
public:
int _offsetY;
public:
WidgetTooltip(SherlockEngine *vm);
~WidgetTooltip() override {}
/**
* Set the text for the tooltip
*/
void setText(const Common::String &str);
/**
* Handle updating the tooltip state
*/
void handleEvents() override;
};
class WidgetSceneTooltip : public WidgetTooltip {
public:
WidgetSceneTooltip(SherlockEngine *vm) : WidgetTooltip(vm) {}
/**
* Handle updating the tooltip state
*/
void handleEvents() override;
};
class WidgetMapTooltip : public WidgetTooltip {
public:
WidgetMapTooltip(SherlockEngine *vm) : WidgetTooltip(vm) {}
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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