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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_FORMATS_BIFF_MESH_H
#define STARK_FORMATS_BIFF_MESH_H
#include "engines/stark/model/model.h"
#include "common/array.h"
#include "math/matrix4.h"
#include "math/vector3d.h"
namespace Stark {
class ArchiveReadStream;
namespace Formats {
class BiffObject;
class BiffMesh;
/**
* A mesh reader
*
* Reads a mesh out of a BIFF archive
*/
class BiffMeshReader {
public:
/** Read a mesh from a BIFF archive stream */
static BiffMesh *read(ArchiveReadStream *stream);
private:
static BiffObject *biffObjectBuilder(uint32 type);
};
/**
* A mesh read out of a BIFF archive
*/
class BiffMesh {
public:
struct Vertex {
Math::Vector3d position;
Math::Vector3d normal;
Math::Vector3d texturePosition;
};
BiffMesh(const Common::Array<Vertex> &vertices, const Common::Array<Face> &faces, const Common::Array<Material> &materials);
const Common::Array<Vertex> &getVertices() const;
const Common::Array<Face> &getFaces() const;
const Common::Array<Material> &getMaterials() const;
Math::Matrix4 getTransform() const;
void setTransform(const Math::Matrix4 &transform);
private:
Common::Array<Vertex> _vertices;
Common::Array<Face> _faces;
Common::Array<Material> _materials;
Math::Matrix4 _transform;
};
} // End of namespace Formats
} // End of namespace Stark
#endif // STARK_FORMATS_BIFF_MESH_H
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