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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_FORMATS_TM_H
#define STARK_FORMATS_TM_H
#include "engines/stark/formats/biff.h"
#include "common/str.h"
#include "graphics/surface.h"
namespace Stark {
class ArchiveReadStream;
namespace Gfx {
class TextureSet;
class Texture;
}
namespace Formats {
/**
* A texture set loader able to read '.tm' files
*/
class TextureSetReader {
public:
/**
* Load a texture set from the provided stream.
*
* The caller is responsible for freeing the texture set.
*/
static Gfx::TextureSet *read(ArchiveReadStream *stream);
/** Read the texture set archive from the provided stream */
static BiffArchive *readArchive(ArchiveReadStream *stream);
private:
static BiffObject *biffObjectBuilder(uint32 type);
};
enum TextureSetType {
kTextureSetGroup = 0x02faf082,
kTextureSetTexture = 0x02faf080
};
/**
* A texture contained in a '.tm' texture set archive
*
* Textures have mipmaps.
*/
class Texture : public BiffObject {
public:
static const uint32 TYPE = kTextureSetTexture;
Texture();
~Texture() override;
Common::String getName() const {
return _name;
}
/**
* Return a pointer to a texture ready for rendering
*
* The caller takes ownership of the texture.
* This method can only be called successfully once
* per texture. Subsequent calls return a null pointer.
*/
Gfx::Texture *acquireTexturePointer();
/** Return a RGBA copy of the pixel data */
Graphics::Surface *getSurface() const;
// BiffObject API
void readData(ArchiveReadStream *stream, uint32 dataLength) override;
private:
Common::String _name;
Gfx::Texture *_texture;
Graphics::Surface _surface;
byte _u;
};
} // End of namespace Formats
} // End of namespace Stark
#endif // STARK_FORMATS_TM_H
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