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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_GFX_BITMAP_H
#define STARK_GFX_BITMAP_H
#include "common/hash-str.h"
namespace Graphics {
struct PixelFormat;
struct Surface;
}
namespace Stark {
namespace Gfx {
/**
* An abstract bitmap
*/
class Bitmap {
public:
Bitmap() : _width(0), _height(0) {}
virtual ~Bitmap() {}
enum SamplingFilter {
kNearest,
kLinear
};
/** Make the texture active */
virtual void bind() const = 0;
/** Define or update the texture pixel data */
virtual void update(const Graphics::Surface *surface, const byte *palette = nullptr) = 0;
/** Set the filter used when sampling the texture */
virtual void setSamplingFilter(SamplingFilter filter) = 0;
/** Get the most ideal pixel format for uploading to a texture */
virtual Graphics::PixelFormat getBestPixelFormat() const = 0;
/** Get the texture width */
uint32 width() const { return _width; }
/** Get the texture height */
uint32 height() const { return _height; }
protected:
uint32 _width;
uint32 _height;
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // STARK_GFX_BITMAP_H
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