1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_GFX_DRIVER_H
#define STARK_GFX_DRIVER_H
#include "common/rect.h"
#include "graphics/pixelformat.h"
namespace Graphics {
struct Surface;
}
namespace Stark {
class VisualActor;
class VisualProp;
namespace Gfx {
class SurfaceRenderer;
class FadeRenderer;
class Bitmap;
class Texture;
class Driver {
public:
static Driver *create();
virtual ~Driver() {}
virtual void init() = 0;
bool computeScreenViewport();
virtual void setScreenViewport(bool noScaling) = 0; // deprecated
virtual void setViewport(const Common::Rect &rect) = 0;
/** Get the screen viewport in actual resolution */
Common::Rect getScreenViewport() { return _screenViewport; }
Common::Rect gameViewport() const;
virtual void clearScreen() = 0;
virtual void flipBuffer() = 0;
/**
* Create a new texture for 3D
*
* The caller is responsible for freeing it.
*
*/
virtual Texture *createTexture() = 0;
/**
* Create a new bitmap for 2D
*
* The caller is responsible for freeing it.
*
*/
virtual Bitmap *createBitmap(const Graphics::Surface *surface = nullptr, const byte *palette = nullptr) = 0;
/**
* Create a new actor renderer
*
* The caller is responsible for freeing it.
*/
virtual VisualActor *createActorRenderer() = 0;
/**
* Create a new prop renderer
*
* The caller is responsible for freeing it.
*/
virtual VisualProp *createPropRenderer() = 0;
/**
* Create a new surface renderer
*
* The caller is responsible for freeing it.
*/
virtual SurfaceRenderer *createSurfaceRenderer() = 0;
/**
* Create a new fade renderer
*
* The caller is responsible for freeing it.
*/
virtual FadeRenderer *createFadeRenderer() = 0;
/** Checks if a screenpoint coord is within window bounds */
bool isPosInScreenBounds(const Common::Point &point) const;
/** Convert a coordinate from current to original resolution */
Common::Point convertCoordinateCurrentToOriginal(const Common::Point &point) const;
/** Scale a width value from original resolution to current resolution */
uint scaleWidthOriginalToCurrent(uint width) const;
/** Scale a height value from original resolution to current resolution */
uint scaleHeightOriginalToCurrent(uint height) const;
/** Scale a width value from current resolution to original resolution */
uint scaleWidthCurrentToOriginal(uint width) const;
/** Scale a height value from current resolution to original resolution */
uint scaleHeightCurrentToOriginal(uint width) const;
/**
* Textures are expected to be in the RGBA byte order
*
* That is to say bitmaps sent to OpenGL need to have the following layout:
* R G B A R G B A, ...
*
* This method can be used to retrieve what that means in terms
* of pixel format according to the current platform's endianness.
*/
static const Graphics::PixelFormat getRGBAPixelFormat();
/** Grab a screenshot of the currently active viewport as defined by setViewport */
virtual Graphics::Surface *getViewportScreenshot() const = 0;
virtual void set3DMode() = 0;
virtual bool computeLightsEnabled() = 0;
virtual bool supportsModdedAssets() const { return true; }
static const int32 kOriginalWidth = 640;
static const int32 kOriginalHeight = 480;
static const int32 kTopBorderHeight = 36;
static const int32 kGameViewportHeight = 365;
static const int32 kBottomBorderHeight = 79;
static const int32 kGameViewportWidth = 640;
protected:
static void flipVertical(Graphics::Surface *s);
Common::Rect _screenViewport;
bool _computeLights;
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // STARK_GFX_DRIVER_H
|