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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_GFX_OPENGL_H
#define STARK_GFX_OPENGL_H
#include "common/system.h"
#include "math/vector3d.h"
#if defined(USE_OPENGL_GAME)
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/renderentry.h"
#include "graphics/opengl/system_headers.h"
namespace Stark {
namespace Gfx {
class OpenGLDriver : public Driver {
public:
OpenGLDriver();
~OpenGLDriver();
void init() override;
void setScreenViewport(bool noScaling) override;
void setViewport(const Common::Rect &rect) override;
void clearScreen() override;
void flipBuffer() override;
Texture *createTexture() override;
Bitmap *createBitmap(const Graphics::Surface *surface = nullptr, const byte *palette = nullptr) override;
VisualActor *createActorRenderer() override;
VisualProp *createPropRenderer() override;
SurfaceRenderer *createSurfaceRenderer() override;
FadeRenderer *createFadeRenderer() override;
void start2DMode();
void end2DMode();
void set3DMode() override;
bool computeLightsEnabled() override;
Common::Rect getViewport() const;
Common::Rect getUnscaledViewport() const;
void setupLights(const LightEntryArray &lights);
Graphics::Surface *getViewportScreenshot() const override;
private:
Common::Rect _viewport;
Common::Rect _unscaledViewport;
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // defined(USE_OPENGL_GAME)
#endif // STARK_GFX_OPENGL_H
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