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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_GFX_TINYGL_BITMAP_H
#define STARK_GFX_TINYGL_BITMAP_H
#include "engines/stark/gfx/bitmap.h"
#include "graphics/tinygl/tinygl.h"
namespace Stark {
namespace Gfx {
/**
* A TinyGL bitmap wrapper
*/
class TinyGlBitmap : public Bitmap {
public:
TinyGlBitmap();
virtual ~TinyGlBitmap();
// Bitmap API
void bind() const override;
TinyGL::BlitImage *getBlitImage() const;
void update(const Graphics::Surface *surface, const byte *palette = nullptr) override;
void setSamplingFilter(SamplingFilter filter) override;
Graphics::PixelFormat getBestPixelFormat() const override;
protected:
TinyGL::BlitImage *_blitImage;
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // STARK_GFX_TINYGL_TEXTURE_H
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