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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_MOVEMENT_TURN_H
#define STARK_MOVEMENT_TURN_H
#include "engines/stark/movement/movement.h"
namespace Stark {
namespace Resources {
class FloorPositionedItem;
}
/**
* Make an item turn on itself towards a target direction
*/
class Turn : public Movement {
public:
Turn(Resources::FloorPositionedItem *item);
virtual ~Turn();
// Movement API
void onGameLoop() override;
uint32 getType() const override;
void saveLoad(ResourceSerializer *serializer) override;
/** Set the direction to turn towards */
void setTargetDirection(const Math::Vector3d &direction);
/** Override the default rotation speed */
void setSpeed(float speed);
private:
float getAngularSpeed() const;
Resources::FloorPositionedItem *_item3D;
Math::Vector3d _targetDirection;
float _turnSpeed;
};
} // End of namespace Stark
#endif // STARK_MOVEMENT_TURN_H
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