1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/resources/animsoundtrigger.h"
#include "engines/stark/formats/xrc.h"
#include "engines/stark/resources/anim.h"
#include "engines/stark/resources/location.h"
#include "engines/stark/resources/sound.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
namespace Stark {
namespace Resources {
AnimSoundTrigger::~AnimSoundTrigger() {
}
AnimSoundTrigger::AnimSoundTrigger(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_soundStockType(0),
_soundTriggerTime(0),
_anim(nullptr),
_alreadyPlayed(false),
_timeRemainingBeforeLoop(34) {
_type = TYPE;
}
void AnimSoundTrigger::onAllLoaded() {
Object::onAllLoaded();
_anim = Object::cast<AnimSkeleton>(_parent);
}
void AnimSoundTrigger::onGameLoop() {
Object::onGameLoop();
if (!_anim || !_anim->isInUse()) {
return;
}
if (_alreadyPlayed && _anim->getCurrentTime() < 33) {
// Animation loop detected, reset
_alreadyPlayed = false;
}
if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop < 33) {
if (_timeRemainingBeforeLoop >= 33) {
_alreadyPlayed = true;
}
if (_subType == kAnimTriggerSound) {
Location *location = StarkGlobal->getCurrent()->getLocation();
Sound *sound = location->findStockSound(_soundStockType);
if (sound && !StarkGlobal->isFastForward()) {
// TODO: If the location has a 3D layer set the source position of the sound to the item position
sound->stop();
sound->play();
}
} else {
warning("Unknown animation trigger subtype '%d'", _subType);
}
}
// Special handling for trigger times right before the animation loop point
if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) {
_timeRemainingBeforeLoop = _anim->getRemainingTime();
} else {
_timeRemainingBeforeLoop = 34;
}
}
void AnimSoundTrigger::readData(Formats::XRCReadStream *stream) {
_soundTriggerTime = stream->readUint32LE();
_soundStockType = stream->readUint32LE();
}
void AnimSoundTrigger::printData() {
debug("triggerTime: %d", _soundTriggerTime);
debug("soundStockType: %d", _soundStockType);
}
} // End of namespace Resources
} // End of namespace Stark
|