File: animsoundtrigger.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (101 lines) | stat: -rw-r--r-- 3,138 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "engines/stark/resources/animsoundtrigger.h"

#include "engines/stark/formats/xrc.h"
#include "engines/stark/resources/anim.h"
#include "engines/stark/resources/location.h"
#include "engines/stark/resources/sound.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"

namespace Stark {
namespace Resources {

AnimSoundTrigger::~AnimSoundTrigger() {
}

AnimSoundTrigger::AnimSoundTrigger(Object *parent, byte subType, uint16 index, const Common::String &name) :
		Object(parent, subType, index, name),
		_soundStockType(0),
		_soundTriggerTime(0),
		_anim(nullptr),
		_alreadyPlayed(false),
		_timeRemainingBeforeLoop(34) {
	_type = TYPE;
}

void AnimSoundTrigger::onAllLoaded() {
	Object::onAllLoaded();
	_anim = Object::cast<AnimSkeleton>(_parent);
}

void AnimSoundTrigger::onGameLoop() {
	Object::onGameLoop();

	if (!_anim || !_anim->isInUse()) {
		return;
	}

	if (_alreadyPlayed && _anim->getCurrentTime() < 33) {
		// Animation loop detected, reset
		_alreadyPlayed = false;
	}

	if ((!_alreadyPlayed && _anim->getCurrentTime() >= _soundTriggerTime) || _timeRemainingBeforeLoop < 33) {
		if (_timeRemainingBeforeLoop >= 33) {
			_alreadyPlayed = true;
		}

		if (_subType == kAnimTriggerSound) {
			Location *location = StarkGlobal->getCurrent()->getLocation();
			Sound *sound = location->findStockSound(_soundStockType);
			if (sound && !StarkGlobal->isFastForward()) {
				// TODO: If the location has a 3D layer set the source position of the sound to the item position
				sound->stop();
				sound->play();
			}
		} else {
			warning("Unknown animation trigger subtype '%d'", _subType);
		}
	}

	// Special handling for trigger times right before the animation loop point
	if (!_alreadyPlayed && _soundTriggerTime - _anim->getCurrentTime() < 33) {
		_timeRemainingBeforeLoop = _anim->getRemainingTime();
	} else {
		_timeRemainingBeforeLoop = 34;
	}
}

void AnimSoundTrigger::readData(Formats::XRCReadStream *stream) {
	_soundTriggerTime = stream->readUint32LE();
	_soundStockType = stream->readUint32LE();
}

void AnimSoundTrigger::printData() {
	debug("triggerTime: %d", _soundTriggerTime);
	debug("soundStockType: %d", _soundStockType);
}

} // End of namespace Resources
} // End of namespace Stark