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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_RESOURCES_DIALOG_H
#define STARK_RESOURCES_DIALOG_H
#include "common/str.h"
#include "engines/stark/resources/object.h"
#include "engines/stark/resourcereference.h"
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Resources {
class Speech;
class Script;
/**
* A dialog between two characters.
*
* Dialogs are made of a list of topics. Each topic has a list of
* possible answers, one of which is played when the player selects the topic,
* until all the possible answers have been played.
*
* Answers are made of a list of lines. All of the lines of an answer are played,
* one after the other when an answer is played. Lines reference Speech resources.
*/
class Dialog : public Object {
public:
static const Type::ResourceType TYPE = Type::kDialog;
Dialog(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~Dialog();
/**
* A topic reply
*/
class Reply {
public:
Reply();
enum ConditionType {
kConditionTypeAlways = 0,
kConditionTypeNoOtherOptions = 1,
kConditionTypeHasItem = 3,
kConditionTypeCheckValue4 = 4,
kConditionTypeCheckValue5 = 5,
kConditionTypeRunScriptCheckValue = 6
};
/** Start playing the reply. Sets the current line to the first one */
void start();
/** Select the next line to be played */
void goToNextLine();
/** Obtain the Speech resource for the current line, or null if the reply has ended */
Speech *getCurrentSpeech();
/** Evaluates the reply's condition */
bool checkCondition() const;
/** Should this reply only be made available when there are no other options left? */
bool isLastOnly() const;
// Static data
Common::Array<ResourceReference> _lines;
uint32 _conditionType;
ResourceReference _conditionReference;
ResourceReference _conditionScriptReference;
uint32 _conditionReversed;
uint32 _field_88;
uint32 _minChapter;
uint32 _maxChapter;
uint32 _noCaption;
int32 _nextDialogIndex;
ResourceReference _nextScriptReference;
// State
int32 _nextSpeechIndex;
friend class Dialog;
};
/**
* A dialog topic
*/
class Topic {
public:
Topic();
/** Compute the next possible reply index after the currently selected reply */
int32 getNextReplyIndex() const;
/** Obtain the caption for the topic */
Common::String getCaption() const;
/** Select a reply from its index */
Reply *startReply(uint32 index);
/** Get the reply with the specified index */
Reply *getReply(uint32 index);
Common::Array<Reply> _replies;
bool _removeOnceDepleted;
int32 _currentReplyIndex;
friend class Dialog;
};
typedef Common::Array<Topic *> TopicArray;
// Resource API
void readData(Formats::XRCReadStream *stream) override;
void saveLoad(ResourceSerializer *serializer) override;
/** List the currently available topics for this Dialog */
TopicArray listAvailableTopics();
/** Obtain the Dialog which should be played at the outcome of this one, if any */
Dialog *getNextDialog(Reply *reply);
/** Obtain the Script which should be executed after this dialog, if any */
Script *getNextScript(Reply *reply);
/** Get the dialog's title as shown in the diary */
Common::String getDiaryTitle() const;
/** Get the character's id - index in the KnowledgeSet */
int32 getCharacter() const;
void printData() override;
Common::Array<Topic> _topics;
uint32 _character;
uint32 _hasAskAbout;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_DIALOG_H
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