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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_RESOURCES_SOUND_H
#define STARK_RESOURCES_SOUND_H
#include "audio/mixer.h"
#include "common/path.h"
#include "common/str.h"
#include "engines/stark/resources/object.h"
namespace Audio {
class RewindableAudioStream;
}
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Resources {
/**
* A sound resource
*/
class Sound : public Object {
public:
static const Type::ResourceType TYPE = Type::kSoundItem;
enum SubType {
kSoundBackground = 3,
kSoundStock = 5
};
enum SoundType {
kSoundTypeVoice = 0,
kSoundTypeEffect = 1,
kSoundTypeMusic = 2
};
Sound(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~Sound();
// Resource API
void readData(Formats::XRCReadStream *stream) override;
void onPreDestroy() override;
void onGameLoop() override;
void saveLoadCurrent(ResourceSerializer *serializer) override;
void onEnginePause(bool pause) override;
/** Start playing the sound */
void play();
/** Is the sound playing */
bool isPlaying();
/** Stop the sound */
void stop();
/** Get the type for stock sounds */
uint32 getStockSoundType() const;
/** Fade the sound's current volume and pan to the specified target over duration milliseconds */
void changeVolumePan(int32 volume, int32 pan, int32 duration);
/** Set whether to loop or not */
void setLooping(bool looping) { _looping = looping; }
/**
* In the menus, we don't want sounds to be cut when changing screens.
* The actual sounds need to outlive the entity. This flag allows to do so.
*/
void setStopOnDestroy(bool stopOnDestroy);
protected:
void printData() override;
Audio::RewindableAudioStream *makeAudioStream();
Audio::Mixer::SoundType getMixerSoundType();
Common::Path _filename;
Common::Path _archiveName;
uint32 _enabled;
bool _looping;
uint32 _field_64;
bool _loopIndefinitely;
uint32 _maxDuration;
bool _loadFromFile;
uint32 _stockSoundType;
Common::String _soundName;
uint32 _field_6C;
uint32 _soundType;
float _pan;
float _volume;
bool _shouldStopOnDestroy;
int32 _fadeDurationRemaining;
float _fadeTargetVolume;
float _fadeTargetPan;
Audio::SoundHandle _handle;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_SOUND_H
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