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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/resources/textureset.h"
#include "engines/stark/debug.h"
#include "engines/stark/formats/dds.h"
#include "engines/stark/formats/tm.h"
#include "engines/stark/formats/xrc.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/texture.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
#include "common/file.h"
#include "common/compression/unzip.h"
#include "image/png.h"
namespace Stark {
namespace Resources {
TextureSet::~TextureSet() {
delete _textureSet;
}
TextureSet::TextureSet(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_textureSet(nullptr) {
_type = TYPE;
}
Gfx::TextureSet *TextureSet::getTexture() {
return _textureSet;
}
void TextureSet::readData(Formats::XRCReadStream *stream) {
_filename = Common::Path(stream->readString());
_archiveName = stream->getArchiveName();
}
void TextureSet::onPostRead() {
if (StarkSettings->isAssetsModEnabled() && StarkGfx->supportsModdedAssets()) {
_textureSet = readOverrideDdsArchive();
}
if (!_textureSet) {
ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName);
_textureSet = Formats::TextureSetReader::read(stream);
delete stream;
}
}
static Common::String stripExtension(const Common::String &filename) {
if (filename.hasSuffixIgnoreCase(".bmp")) {
return Common::String(filename.c_str(), filename.size() - 4);
}
return filename;
}
void TextureSet::extractArchive() {
ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName);
Formats::BiffArchive *archive = Formats::TextureSetReader::readArchive(stream);
Common::Array<Formats::Texture *> textures = archive->listObjectsRecursive<Formats::Texture>();
for (uint i = 0; i < textures.size(); i++) {
Common::Path filename(Common::String::format(
"dump/%s/%s.png",
_filename.baseName().c_str(),
stripExtension(textures[i]->getName()).c_str()));
if (Common::File::exists(filename)) {
continue;
}
Common::DumpFile out;
if (!out.open(filename, true)) {
warning("Unable to open file '%s' for writing", filename.toString().c_str());
return;
}
Graphics::Surface *surface = textures[i]->getSurface();
Image::writePNG(out, *surface);
out.close();
surface->free();
delete surface;
}
delete archive;
delete stream;
}
Gfx::TextureSet *TextureSet::readOverrideDdsArchive() {
Common::Path archiveName = _filename.append(".zip");
debugC(kDebugModding, "Attempting to load %s", archiveName.toString().c_str());
Common::Archive *archive = Common::makeZipArchive(archiveName);
if (!archive) {
return nullptr;
}
Common::ArchiveMemberList files;
archive->listMatchingMembers(files, "*.dds");
if (files.empty()) {
warning("No DDS files found in archive %s", archiveName.toString().c_str());
delete archive;
return nullptr;
}
uint loadedCount = 0;
Gfx::TextureSet *textureSet = new Gfx::TextureSet();
for (Common::ArchiveMemberList::const_iterator it = files.begin(); it != files.end(); it++) {
const Common::String &name = (*it)->getName();
debugC(kDebugModding, "Attempting to load texture %s", name.c_str());
Common::SeekableReadStream *ddsStream = (*it)->createReadStream();
if (!ddsStream) {
warning("Unable to open %s for reading in %s", (*it)->getName().c_str(), archiveName.toString().c_str());
continue;
}
Formats::DDS dds;
if (!dds.load(*ddsStream, name + " in " + archiveName.toString('/'))) {
delete ddsStream;
continue;
}
const Formats::DDS::MipMaps &mipmaps = dds.getMipMaps();
if (mipmaps.empty()) {
warning("No mipmaps in %s", name.c_str());
delete ddsStream;
continue;
}
Gfx::Texture *texture = StarkGfx->createTexture();
texture->setLevelCount(mipmaps.size());
for (uint i = 0; i < mipmaps.size(); i++) {
texture->addLevel(i, &mipmaps[i]);
}
// Remove the .dds extension, add .bmp to match the names
// used by the models.
Common::String textureName = Common::String(name.c_str(), name.size() - 4);
// Fix for loading one of Emma's textures in mods caused by inconsistent zip filename encoding
// The original game uses a 1 byte character (\xe6 which is ae in CP1252)
// \x91 is ae in CP437 and CP850 which is used by some compression utilities
// \xc3\xa6 is the UTF-8 2-byte representation
// Both get converted to the game's original encoding here
if (textureName == "pupp\x91r" || textureName == "pupp\xc3\xa6r") {
textureName = "pupp\xe6r";
}
textureSet->addTexture(textureName + ".bmp", texture);
delete ddsStream;
loadedCount++;
}
debugC(kDebugModding, "Loaded %d textures from %s", loadedCount, archiveName.toString().c_str());
delete archive;
return textureSet;
}
void TextureSet::printData() {
debug("filename: %s", _filename.toString().c_str());
}
} // End of namespace Resources
} // End of namespace Stark
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