1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_H
#define STARK_H
#include "engines/engine.h"
#include "common/events.h"
#include "common/str-array.h"
#include "stark/detection.h"
struct ADGameDescription;
namespace Common {
class RandomSource;
}
namespace Graphics {
class FrameLimiter;
}
namespace Stark {
namespace Gfx {
class Driver;
}
class ArchiveLoader;
class Console;
class DialogPlayer;
class Diary;
class FontProvider;
class Global;
class GameInterface;
class Scene;
class StateProvider;
class StaticProvider;
class ResourceProvider;
class UserInterface;
class Settings;
class GameChapter;
class GameMessage;
enum STARKAction {
kActionNone,
kActionDiaryMenu,
kActionSaveGame,
kActionLoadGame,
kActionConversationLog,
kActionAprilsDiary,
kActionVideoReplay,
kActionGameSettings,
kActionSaveScreenshot,
kActionToggleSubtitles,
kActionQuitToMenu,
kActionCycleBackInventory,
kActionCycleForwardInventory,
kActionInventory,
kActionDisplayExits,
kActionExitGame,
kActionPause,
kActionInventoryScrollUp,
kActionInventoryScrollDown,
kActionDialogueScrollUp,
kActionDialogueScrollDown,
kActionPrevDialogue,
kActionNextDialogue,
kActionSelectDialogue,
kActionSkip
};
class StarkEngine : public Engine {
public:
StarkEngine(OSystem *syst, const ADGameDescription *gameDesc);
~StarkEngine() override;
/** Build a save file name for the specified target and slot */
static Common::String formatSaveName(const char *target, int slot);
/** List all the save file names for the specified target */
static Common::StringArray listSaveNames(const char *target);
/** Extract the save slot number from the provided save file name */
static int getSaveNameSlot(const char *target, const Common::String &saveName);
uint32 getGameFlags() const;
protected:
// Engine APIs
Common::Error run() override;
bool hasFeature(EngineFeature f) const override;
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
void pauseEngineIntern(bool pause) override;
private:
void mainLoop();
void updateDisplayScene();
void processEvents();
void onScreenChanged() const;
void addModsToSearchPath() const;
static void checkRecommendedDatafiles();
Graphics::FrameLimiter *_frameLimiter;
PauseToken _gamePauseToken;
const ADGameDescription *_gameDescription;
// Double click handling
static const uint _doubleClickDelay = 500; // ms
uint _lastClickTime;
};
} // End of namespace Stark
#endif // STARK_H
|