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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_ACTIONMENU_H
#define STARK_UI_ACTIONMENU_H
#include "engines/stark/ui/window.h"
namespace Stark {
class Cursor;
class VisualImageXMG;
class VisualText;
class InventoryWindow;
class GameWindow;
namespace Resources {
class ItemVisual;
class Sound;
}
class ActionMenu : public Window {
public:
ActionMenu(Gfx::Driver *gfx, Cursor *cursor);
~ActionMenu() override;
void setInventory(InventoryWindow *inventory);
void open(Resources::ItemVisual *item, const Common::Point &itemRelativePos);
void close();
void onScreenChanged();
protected:
Common::Rect computePosition(const Common::Point &mouse) const;
void onMouseMove(const Common::Point &pos) override;
void onClick(const Common::Point &pos) override;
void onGameLoop() override;
void onRender() override;
private:
void clearActions();
void enableAction(uint32 action);
void updateActionSound();
enum ActionMenuType {
kActionNoneM = -1,
kActionHand = 0,
kActionEye = 1,
kActionMouth = 2
};
struct ActionButton {
bool enabled;
uint32 action;
Common::Rect rect;
};
bool _fromInventory;
ActionButton _buttons[3];
VisualImageXMG *_background;
VisualText *_itemDescription;
Common::Point _itemRelativePos;
Resources::ItemVisual *_item;
InventoryWindow *_inventory;
int32 _autoCloseTimeRemaining;
int32 _activeMenuType;
Resources::Sound *_actionMouthHoverSound;
Resources::Sound *_actionHoverSound;
};
} // End of namespace Stark
#endif
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