File: button.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef STARK_UI_BUTTON_H
#define STARK_UI_BUTTON_H

#include "engines/stark/services/staticprovider.h"

#include "common/scummsys.h"
#include "common/rect.h"
#include "common/str.h"

namespace Stark {

class VisualExplodingImage;
class VisualFlashingImage;
class VisualImageXMG;
class VisualText;

namespace Resources {
class Anim;
}

class Button {
public:
	enum HintAlign { kAlignLeft, kAlignRight };

	Button(const Common::String &text, StaticProvider::UIElement stockElement, const Common::Point &pos, HintAlign align, const Common::Point &hintPos);
	~Button();

	void setPosition(const Common::Point &pos) { _position = pos; }
	void setUIElement(const StaticProvider::UIElement &stockElement) { _stockElement = stockElement; }

	/** Set hint to render for one frame */
	void showButtonHint();
	void render();
	bool containsPoint(const Common::Point &point);

	/** Reset the hint text visual so it is rebuilt with the appropriate size */
	void resetHintVisual();

	/** Move execution of the button's icon anim script to the specified item */
	void goToAnimStatement(int animScriptItemIndex);

	/** Start overlaying an explosion animation of an image on top of the button */
	void startImageExplosion(VisualImageXMG *image);

	/** Remove the currently playing exploding image animation, if any */
	void stopImageExplosion();

	/** Start a flash animation of an image button */
	void startImageFlashing(VisualImageXMG *image);

	/** Remove the currently playing flash image animation, if any */
	void stopImageFlashing();

private:
	StaticProvider::UIElement _stockElement;
	Common::Point _position;
	Common::Point _hintPosition;
	Common::String _text;
	VisualText *_mouseText;
	VisualExplodingImage *_explodingImageAnimation;
	VisualFlashingImage *_flashingImageAnimation;
	const HintAlign _align;
	bool _renderHint;
};

} // End of namespace Stark

#endif // STARK_UI_BUTTON_H