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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_WORLD_GAME_SCREEN_H
#define STARK_UI_WORLD_GAME_SCREEN_H
#include "engines/stark/ui/screen.h"
namespace Stark {
class ActionMenu;
class Cursor;
class DialogPanel;
class GameWindow;
class InventoryWindow;
class TopMenu;
class Window;
/**
* Game world screen
*
* Container for all the game world windows
*/
class GameScreen : public Screen {
public:
GameScreen(Gfx::Driver *gfx, Cursor *cursor);
virtual ~GameScreen();
// Screen API
void open() override;
void close() override;
void handleGameLoop() override;
void render() override;
void onScreenChanged() override;
void handleMouseMove() override;
void handleClick() override;
void handleRightClick() override;
void handleDoubleClick() override;
/** Get individual windows */
InventoryWindow *getInventoryWindow() const;
GameWindow *getGameWindow() const;
DialogPanel *getDialogPanel() const;
/** Clear any location dependant state */
void reset();
/** A new item has been added to the player's inventory */
void notifyInventoryItemEnabled(uint16 itemIndex);
/** A new entry has been added to the player's diary */
void notifyDiaryEntryEnabled();
private:
Gfx::Driver *_gfx;
Cursor *_cursor;
// Game Screen windows
ActionMenu *_actionMenu;
DialogPanel *_dialogPanel;
InventoryWindow *_inventoryWindow;
TopMenu *_topMenu;
GameWindow *_gameWindow;
// Game screen windows array
Common::Array<Window *> _gameScreenWindows;
typedef void (Window::*WindowHandler)();
void dispatchEvent(WindowHandler handler);
void pauseGame(bool pause);
};
} // End of namespace Stark
#endif // STARK_UI_WORLD_GAME_SCREEN_H
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