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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_INVENTORY_WINDOW_H
#define STARK_UI_INVENTORY_WINDOW_H
#include "engines/stark/gfx/renderentry.h"
#include "engines/stark/ui/window.h"
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/array.h"
namespace Stark {
class ActionMenu;
namespace Resources {
class Anim;
}
class InventoryWindow : public Window {
public:
InventoryWindow(Gfx::Driver *gfx, Cursor *cursor, ActionMenu *actionMenu);
~InventoryWindow() override {}
void open();
void close();
void setSelectedInventoryItem(int16 selectedInventoryItem);
int16 getSelectedInventoryItem() const;
/** Clear the location dependent state */
void reset();
/** Scroll the inventory */
void scrollDown();
void scrollUp();
protected:
void onMouseMove(const Common::Point &pos) override;
void onClick(const Common::Point &pos) override;
void onRightClick(const Common::Point &pos) override;
void onGameLoop() override;
void onRender() override;
void checkObjectAtPos(Common::Point pos, Resources::ItemVisual **item, int16 selectedInventoryItem, int16 &singlePossibleAction);
Common::Rect getSlotRect(uint32 slot) const;
Common::Rect getItemRect(uint32 slot, VisualImageXMG *image) const;
bool isSlotVisible(uint32 slot) const;
bool canScrollUp() const;
bool canScrollDown() const;
void drawScrollArrows() const;
private:
ActionMenu *_actionMenu;
VisualImageXMG *_backgroundImage;
Common::Rect _backgroundRect;
VisualImageXMG *_scrollUpArrowImage;
VisualImageXMG *_scrollDownArrowImage;
Common::Rect _scrollUpArrowRect;
Common::Rect _scrollDownArrowRect;
uint32 _firstVisibleSlot;
static const uint32 _visibleSlotsCount = 15;
Gfx::RenderEntryArray _renderEntries;
int16 _selectedInventoryItem;
int32 _autoCloseTimeRemaining;
};
} // End of namespace Stark
#endif // STARK_UI_INVENTORY_WINDOW_H
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