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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_VISUAL_EFFECTS_FISH_H
#define STARK_VISUAL_EFFECTS_FISH_H
#include "engines/stark/visual/effects/effect.h"
#include "common/array.h"
#include "common/rect.h"
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
}
/**
* A visual effect for drawing a group of fish swimming around on top of the scene
*/
class VisualEffectFish : public VisualEffect {
public:
static const VisualType TYPE = Visual::kEffectFish;
explicit VisualEffectFish(Gfx::Driver *gfx, const Common::Point &size);
~VisualEffectFish() override;
/** Set the effect's parameters using the string based data format found in the game data files */
void setParams(const Common::String ¶ms);
/** Draw the effect at the designated position */
void render(const Common::Point &position);
private:
struct Frame {
float weight1;
float weight2;
float weight3;
float weight4;
};
struct Fish {
Common::Point currentPosition;
Common::Point previousPosition;
Common::Point point1;
Common::Point point2;
Common::Point point3;
Common::Point point4;
};
// Parameters
uint _fishCount;
int _fishPathWidthRatio;
int _fishPathHeightRatio;
int _fishPathWidth;
int _fishPathHeight;
int _masterPathWidth;
int _masterPathHeight;
byte _mainColorR;
byte _mainColorG;
byte _mainColorB;
uint32 _mainColor;
uint32 _otherColor;
uint _numFrames;
uint _maxRadius;
// State
uint32 _currentFrame;
Common::Array<Frame> _frames;
Common::Array<Fish> _fishList;
Fish _masterPath;
void update();
void drawFish(const Fish &fish);
};
} // End of namespace Stark
#endif // STARK_VISUAL_EFFECTS_FISH_H
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