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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_VISUAL_VISUAL_H
#define STARK_VISUAL_VISUAL_H
#include "common/scummsys.h"
namespace Stark {
class Visual {
public:
enum VisualType {
kImageXMG = 2,
kRendered = 3,
kImageText = 4,
kSmackerStream = 5,
kActor = 6,
kSmackerFMV = 7,
kEffectFish = 8,
kEffectBubbles = 9,
kEffectFirefly = 10,
kExplodingImage = 100,
kFlashingImage = 101
};
explicit Visual(VisualType type) : _type(type) {}
virtual ~Visual() {}
/**
* Returns the visual if it has the same type as the template argument
*/
template <class T>
T *get();
private:
VisualType _type;
};
template<class T>
T *Visual::get() {
if (_type != T::TYPE) {
return nullptr;
}
return (T *) this;
}
} // End of namespace Stark
#endif // STARK_VISUAL_VISUAL_H
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