1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SUPERNOVA_SCREEN_H
#define SUPERNOVA_SCREEN_H
#include "common/array.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "supernova/imageid.h"
#include "supernova/msn_def.h"
#include "supernova/resman.h"
namespace Supernova {
class SupernovaEngine;
class GameManager;
class ResourceManager;
class GuiElement;
class Room;
class MSNImage;
class Screen;
const int kScreenWidth = 320;
const int kScreenHeight = 200;
const int kFontWidth = 5;
const int kFontWidth2 = 4;
const int kFontHeight = 8;
enum Color {
kColorBlack = 0,
kColorWhite25 = 1,
kColorWhite35 = 2,
kColorWhite44 = 3,
kColorWhite99 = 4,
kColorDarkGreen = 5,
kColorGreen = 6,
kColorDarkRed = 7,
kColorRed = 8,
kColorDarkBlue = 9,
kColorBlue = 10,
kColorWhite63 = 11,
kColorLightBlue = 12,
kColorLightGreen = 13,
kColorLightYellow = 14,
kColorLightRed = 15,
kColorPurple = 16,
kColorCursorTransparent = kColorWhite25
};
class ScreenBuffer {
friend class ScreenBufferStack;
public:
ScreenBuffer();
private:
byte *_pixels;
int _x;
int _y;
int _width;
int _height;
};
class ScreenBufferStack {
public:
ScreenBufferStack();
void push(int x, int y, int width, int height);
void restore();
private:
ScreenBuffer _buffer[8];
ScreenBuffer *_last;
};
class Marquee {
public:
enum MarqueeId {
kMarqueeIntro,
kMarqueeOutro
};
Marquee(Screen *screen, MarqueeId id, const char *text);
~Marquee();
bool renderCharacter();
void reset();
private:
void clearText();
Screen *_screen;
const char *const _textBegin;
const char *_text;
bool _loop;
int _delay;
int _color;
byte *_oldColor;
int _x;
int _y;
int _textWidth;
};
class Screen {
friend class Marquee;
public:
struct ImageInfo {
int filenumber;
int section;
};
public:
static void initPalette();
static int textWidth(const uint16 key);
static int textWidth(const char *text);
static int textWidth(const Common::String &text);
public:
Screen(SupernovaEngine *vm, ResourceManager *resMan);
int getScreenWidth() const;
int getScreenHeight() const;
int getViewportBrightness() const;
void setViewportBrightness(int brightness);
int getGuiBrightness() const;
void setGuiBrightness(int brightness);
MSNImage *getCurrentImage();
const ImageInfo *getImageInfo(ImageId id) const;
bool isMessageShown() const;
void paletteFadeIn(int maxViewportBrightness);
void paletteFadeOut(int minBrightness);
void paletteBrightness();
void renderImage(ImageId id, bool removeImage = false);
void renderImage(int section);
bool setCurrentImage(int filenumber);
void saveScreen(int x, int y, int width, int height);
void saveScreen(const GuiElement &guiElement);
void restoreScreen();
void renderRoom(Room &room);
void renderMessage(const char *text, MessagePosition position = kMessageNormal, int positionX = -1, int positionY = -1);
void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal);
void renderMessage(int stringId, MessagePosition position = kMessageNormal,
Common::String var1 = "", Common::String var2 = "");
void removeMessage();
void renderText(const uint16 character);
void renderText(const char *text);
void renderText(const Common::String &text);
void renderText(int stringId);
void renderText(const uint16 character, int x, int y, byte color);
void renderText(const char *text, int x, int y, byte color);
void renderText(const Common::String &text, int x, int y, byte color);
void renderText(int stringId, int x, int y, byte color);
void renderText(const GuiElement &guiElement);
void renderBox(int x, int y, int width, int height, byte color);
void renderBox(const GuiElement &guiElement);
void setColor63(byte value);
Common::Point getTextCursorPos();
void setTextCursorPos(int x, int y);
byte getTextCursorColor();
void setTextCursorColor(byte color);
void update();
void changeCursor(ResourceManager::CursorId);
private:
void renderImageSection(const MSNImage *image, int section, bool invert);
private:
SupernovaEngine *_vm;
ResourceManager *_resMan;
MSNImage *_currentImage;
ScreenBufferStack _screenBuffer;
int _screenWidth;
int _screenHeight;
int _textCursorX;
int _textCursorY;
int _textColor;
byte _viewportBrightness;
byte _guiBrightness;
bool _messageShown;
};
}
#endif
|