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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SUPERNOVA2_STATE_H
#define SUPERNOVA2_STATE_H
#include "common/events.h"
#include "common/rect.h"
#include "common/keyboard.h"
#include "supernova/room.h"
#include "supernova/supernova2/rooms.h"
#include "supernova/sound.h"
#include "supernova/game-manager.h"
namespace Supernova {
struct ConstructionEntry {
int _e;
int _s;
int _z;
int _r;
int _a;
};
struct GameState2 {
int16 _money;
int32 _startTime;
bool _addressKnown;
Room *_previousRoom;
bool _poleMagnet;
char _admission;
bool _tipsy;
bool _dark;
char _elevatorE;
char _elevatorNumber;
bool _toMuseum;
EventFunction _eventCallback;
uint32 _eventTime;
int16 _pyraE;
char _pyraS;
char _pyraZ;
int16 _pyraDirection;
int16 _puzzleTab[15];
bool _alarmCracked;
bool _alarmOn;
bool _haste;
byte _pressureCounter;
bool _sirenOn;
byte _taxiPossibility;
};
class GameManager2: public GameManager{
public:
GameManager2(SupernovaEngine *vm, Sound *sound);
~GameManager2() override;
GameState2 _state;
void updateEvents() override;
void executeRoom() override;
bool serialize(Common::WriteStream *out) override;
bool deserialize(Common::ReadStream *in, int version) override;
byte _dials[6];
//state
unsigned char _puzzleField[16];
bool _mapOn;
bool _steps;
bool _cracking;
bool _alarmBefore;
RoomId _securityTab[10];
int _restTime;
void initState() override;
void initRooms() override;
void destroyRooms() override;
bool canSaveGameStateCurrently() override;
bool genericInteract(Action verb, Object &obj1, Object &obj2) override;
void roomBrightness() override {}
void drawMapExits() override;
void handleInput() override;
void handleTime() override;
void loadTime() override {}
void saveTime() override {}
void takeMoney(int amount) override;
void taxi();
void leaveTaxi();
void taxiUnknownDestination();
void taxiPayment(int price, int destination);
void playerTakeOut();
void sober();
void playCD();
bool talk(int mod1, int mod2, int rest, MessagePosition pos, int id);
bool talkRest(int mod1, int mod2, int rest);
void pyramidEnd();
void passageConstruction();
byte wall(int s, int z, int direction, int stepsForward, int stepsRight);
bool move(Action verb, Object &obj);
void compass();
void puzzleConstruction();
void drawClock();
void caught();
void caught2();
void alarm();
void crack(int time);
bool crackDoor(int time);
void museumDoorInteract(Action verb, Object &obj1, Object &obj2);
void securityEntrance();
void pressureAlarmCount();
void pressureAlarmEntrance();
};
}
#endif // SUPERNOVA2_STATE_H
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