File: detection.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (75 lines) | stat: -rw-r--r-- 2,400 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "base/plugins.h"

#include "common/fs.h"

#include "engines/advancedDetector.h"
#include "engines/obsolete.h"

#include "sword1/detection.h"
#include "sword1/obsolete.h" // Obsolete ID table.

static const PlainGameDescriptor swordGames[] = {
	{"sword1", "Broken Sword: The Shadow of the Templars"},
	{nullptr, nullptr}
};

#include "sword1/detection_tables.h"

static const char *const directoryGlobs[] = {
	"smackshi",
	"video",
	nullptr
};

class SwordMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
public:
	SwordMetaEngineDetection() : AdvancedMetaEngineDetection(Sword1::gameDescriptions, swordGames) {
		_guiOptions = GUIO2(GUIO_NOMIDI, GUIO_NOASPECT);
		_flags = kADFlagMatchFullPaths;
		_directoryGlobs = directoryGlobs;
	}

	PlainGameDescriptor findGame(const char *gameId) const override {
		return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
	}

	Common::Error identifyGame(DetectedGame &game, const void **descriptor) override {
		Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
		return AdvancedMetaEngineDetection::identifyGame(game, descriptor);
	}

	const char *getName() const override {
		return "sword1";
	}

	const char *getEngineName() const override {
		return "Broken Sword: The Shadow of the Templars";
	}

	const char *getOriginalCopyright() const override {
		return "Broken Sword: The Shadow of the Templars (C) Revolution";
	}
};

REGISTER_PLUGIN_STATIC(SWORD1_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SwordMetaEngineDetection);