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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SWORD1_EVENTMAN_H
#define SWORD1_EVENTMAN_H
#include "sword1/object.h"
namespace Sword1 {
#define TOTAL_EVENT_SLOTS 20
struct GlobalEvent {
int32 eventNumber;
int32 delay;
};
class EventManager {
public:
EventManager();
void serviceGlobalEventList();
void checkForEvent(Object *compact);
int fnCheckForEvent(Object *cpt, int32 id, int32 pause);
void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay);
bool eventValid(int32 event);
private:
GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS];
};
} // End of namespace Sword1
#endif // BSEVENTMAN_H
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