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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_TURN_ON_PLAY_SOUND_H
#define TITANIC_TURN_ON_PLAY_SOUND_H
#include "titanic/core/turn_on_object.h"
namespace Titanic {
class CTurnOnPlaySound : public CTurnOnObject {
DECLARE_MESSAGE_MAP;
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
private:
CString _soundName;
int _soundVolume;
int _soundVal3;
public:
CLASSDEF;
CTurnOnPlaySound();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_TURN_ON_PLAY_SOUND_H */
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