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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/str-array.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "titanic/detection.h"
#include "titanic/debugger.h"
static const DebugChannelDef debugFlagList[] = {
{Titanic::kDebugCore, "core", "Core engine debug level"},
{Titanic::kDebugScripts, "scripts", "Game scripts"},
{Titanic::kDebugGraphics, "graphics", "Graphics handling"},
{Titanic::kDebugStarfield, "starfield", "Starfield logic"},
DEBUG_CHANNEL_END
};
static const PlainGameDescriptor TitanicGames[] = {
{"titanic", "Starship Titanic"},
{0, 0}
};
#include "titanic/detection_tables.h"
class TitanicMetaEngineDetection : public AdvancedMetaEngineDetection<Titanic::TitanicGameDescription> {
public:
TitanicMetaEngineDetection() : AdvancedMetaEngineDetection(Titanic::gameDescriptions, TitanicGames) {
_maxScanDepth = 3;
}
const char *getName() const override {
return "titanic";
}
const char *getEngineName() const override {
return "Starship Titanic";
}
const char *getOriginalCopyright() const override {
return "Starship Titanic (C) The Digital Village";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(TITANIC_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TitanicMetaEngineDetection);
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