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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_MOTION_CONTROL_MARKED_H
#define TITANIC_MOTION_CONTROL_MARKED_H
#include "titanic/star_control/motion_control.h"
#include "titanic/star_control/flight_manager_marked.h"
namespace Titanic {
class FMatrix;
class FVector;
class CMotionControlMarked : public CMotionControl {
private:
CMarkedAutoMover _autoMover;
public:
CMotionControlMarked(const CNavigationInfo *src);
~CMotionControlMarked() override {}
/**
* Move the mover from an old position and orientation to a new
* position and orientation
*/
void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
const FMatrix &oldOrientation, const FMatrix &newOrientation) override;
/**
* Update the passed position and orientation matrix
*/
void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) override;
};
} // End of namespace Titanic
#endif /* TITANIC_MOTION_CONTROL_MARKED_H */
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