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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_STAR_VIEW_H
#define TITANIC_STAR_VIEW_H
#include "titanic/star_control/camera.h"
#include "titanic/star_control/surface_fader.h"
#include "titanic/star_control/viewport.h"
#include "titanic/support/rect.h"
namespace Titanic {
class CErrorCode;
class CGameObject;
class CStarControl;
class CStarField;
class CVideoSurface;
class FVector;
class CStarView {
private:
CStarControl *_owner;
CStarField *_starField;
CVideoSurface *_videoSurface;
CCamera _camera;
bool _lensValid;
CViewport _photoViewport;
CSurfaceFader _fader;
CVideoSurface *_photoSurface;
CGameObject *_homePhotoMask;
bool _stereoPair;
bool _showingPhoto;
private:
/**
* Take a photograph of a view specified by the camera
*/
void takeHomePhotoHelper(CCamera *camera);
/**
* View a specified star
*/
void viewRequiredStar(int index);
/**
* Gets a random position and orientation
*/
void getRandomViewpoint(FVector &pos, FVector &orientation);
/**
* Gets a random position and orientation
*/
void getRandomPhotoViewpoint(FVector &pos, FVector &orientation);
/**
* Handles resizing the surface
*/
void resizeSurface(CScreenManager *scrManager, int width, int height,
CVideoSurface **surface);
public:
CStarView();
~CStarView();
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent);
/**
* Sets references used by the view
*/
void setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl);
/**
* Take a photograph of a view specified by the current home photo lens
*/
void takeCurrentHomePhoto();
/**
* Allows the item to draw itself
*/
void draw(CScreenManager *screenManager);
/**
* Updates the camera, allowing for movement
*/
bool updateCamera();
/**
* Handles mouse down messages
*/
bool MouseButtonDownMsg(int unused, const Point &pt);
/**
* Handles mouse move messages
*/
bool MouseMoveMsg(int unused, const Point &pt);
/**
* Handles keyboard messages
*/
bool KeyCharMsg(int key, CErrorCode *errorCode);
/**
* Returns true if a star destination can be set
*/
bool canSetStarDestination() const;
/**
* Called when a star destination is set
*/
void starDestinationSet();
/**
* Reset the starfield view
*/
void resetView();
void triggerFade(bool fadeIn);
/**
* View the solar system
*/
void viewEarth();
/**
* Set the view to be from earth
*/
void viewFromEarth();
/**
* Turn on constellation boundaries
*/
void viewBoundaries();
/**
* Turn on the constellation lines
*/
void viewConstellations();
/**
* Look at a random star
*/
void viewRandomStar();
/**
* Increase starfield movement to full speed
*/
void fullSpeed();
/**
* Enable stereo pair vision
*/
void toggleSteroPair();
/**
* Toggles between starfield and photo modes
*/
void toggleHomePhoto();
/**
* Toggles the solar object rendering
*/
void toggleSolarRendering();
/**
* Toggles whether the viewpoint box is visible in the starfield
*/
void TogglePosFrame();
/**
* Turn on Stereo Pair imaging
*/
void stereoPairOn();
/**
* Turn off Stereo Pair imaging
*/
void stereoPairOff();
/**
* Called when the photograph is used on the navigation computer,
* takes a photograph of the current view, writing it to the home photo surface
*/
void takeHomePhoto();
/**
* Handles locking in a star
*/
void lockStar();
/**
* Handles unlocking a star
*/
void unlockStar();
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_VIEW_H */
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